Since the other Warrior Artifact Weapon thread is mainly focused on what the weapons will be, I thought I'd try to start a discussion on what the weapons will do.
We know that we'll be able to customize our Artifacts, not only in how they look, but the weapons will also have "Traits" (or perks, or talents... whatever they call them), which will augment certain abilities for your spec. I'd also image that it's very possible that there could even be traits that are actually new abilities.
It's not certain at this time whether we'll be able to have all the traits active at the same time, or if we'll have a limited number of 'points' to allocate throughout the trait 'tree'. I believe they've said the current idea is to open them all up, but it doesn't sound like they're hard over on that. Personally, having a limited number of points to spend adds potential for more interesting gameplay, but that's beside the point of this post.
My interest is in what sort of Traits we're going to get. Based on the previews they showed during the announcement, it looks like they're planning to have quite a few Traits to unlock (Ashbringer graphic showed 14 slots, Icebringer/Soulreaper showed 18 trait slots). It's all subject to change, of course; but it seems likely we'll be getting quite a bit more than 5 simple "Perks" per spec as we got in WoD.
So what are your thoughts? I'd like to hear some ideas about what we might see for our Artifact Traits.
- - - Updated - - -
I'll start off by throwing out some of my ideas for Fury's Artifact Traits. I think the spec will continue to focus around being Enraged and landing critical strikes, so I suspect many of the Traits will play into that. However, I believe there will also be a mix of traits to augment damage, utility, and survivability.
Ideas for Fury Artifact Weapon Traits:
Damage traits:
- Your Enrage buff can now stack in duration up to a maximum of 20 seconds.
- While Enraged, your Haste is increased by 10%, and movement speed is increased by 20%
- Your Execute critical strikes cause you to Enrage.
- While under the effect of Meat Cleaver, your Raging Blow critical strikes have a 25% chance to Enrage you and refresh your Meat Cleaver buff to 4 stacks.
- New Ability - Rampage: You go on a rampage for 10 sec, increasing you critical strike chance by 30%, reducing the rage cost of all your abilities by 50%, and increasing all damage you deal by 2% every 1 second to a maximum of 20%. Raging Blow, Wild Strike, and Execute critical strikes have a 50% chance to increase the duration by 1 second. Replaces Recklessness. 2 minute cooldown.
Utility traits:
- New Shout Ability: Increases the movement speed of all party and raid members by 60% for 8 sec and removes all roots and snares on those targets. 2 minute cooldown.
- All enemies hit by your Heroic Leap ability are now stunned for 2 seconds and have their movement speed reduced by 50% for 8 seconds.
Survivability traits:
- Critical strikes from any of your abilities return 3% of the damage done as health.
- Shield Barrier is now usable in any stance and costs no rage, but has a 1 minute cooldown.