Forza 6 was released yesterday or so. Tell my wife and children I love them.
I don't really have a wife or children.
I guess racing type games must not be all that popular amongst MMO enthusiasts as there's no thread for a game that by all rights is one of the larger releases for the XBOne for the year. Its a big enough game its been released as a combo pack with the console, the other alternative being Halo Guardians.
I've always loved the Forza series. I enjoy racing games, but what I love about the Forza series is the same thing I love about the Armored Core series. It's not the racing but the tinkering. Sure the racing is fun too. I managed to get level 50 on Forza 4. Oh and level 50 on Forza 3. And level 50 on Forza 2, so I did plenty of the actual competitive racing, but what I spend hundreds of hours doing isn't going head to head against other racers online or overcoming the competitions, but finding just the right combination of parts, that correct drive ratio or camber to really get that impressive tune for a car. I did hundreds of laps in test mode slowly changing one variable to see what was better or worse. I also spent countless hours making vinyl jobs. Replicas of real-world liveries, unique designs etc.
To me this is what the Forza series has that no other race series has got close to touching. The amount of customization you can do for a car, and the most important thing which is vital to that is the rating system. Sure there's lots of games you can just throw on all the expensive upgrades and blow anything out of the water. That's not fun though. What matters is imposing limits on that. Try to set up the perfect Subaru STi for an A level race and you have to make tradeoffs between the best parts for horsepower and for handling. Do you go with the race turbo or the customizable suspension? Do you strip your chassis for lightness or put extra grippy tires on the car? Choices that matter are fun.
The major downside the Forza series has always suffered from is the after-puchase additional purchases. I never played Forza 5, but I heard it was one of the worst for having a thick coat of slime over everything. Forza Horizon 2 sure had it. It was like "dont you know I payed for this game? Its not a free to play game? Why is there constant advertising for DLC on every screen? Why is everything plastered with the IRL currency option as the first-choice?" That game was rotten with additional pay options. Disgusting.
So far in the few minutes of Forza 6 I haven't seen so much of that. I'm sure there will be some, but maybe they learned a lesson and toned it down a bit. I don't mind them selling additional cars. The base car list is already impressive. Making more content for a complete game is fine to sell in addition.