With the 4 pc set bonus giving 15% damage increase while AR is going on, would it be worthwhile to use KS while AR is running?
Or should we just KS first before popping AR as usual?
With the 4 pc set bonus giving 15% damage increase while AR is going on, would it be worthwhile to use KS while AR is running?
Or should we just KS first before popping AR as usual?
All of these sound reasonable. Basically you need a good reason to do so as you pay double as combat for not being at 5CP compared to the other specs.
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I believe the APL uses Killing Spree regardless of anything, so also during AR but don't aim for it. Get to very low energy before and preferably while cleaving for -20% energy regen.
I believe the APL is not optimized for that completely though, my gut feeling is that if you would hold on to KS for a long time that is a bad idea, therefore if you just used AR go also for KS, but if AR lasts only 3s or less try to spend energy. This is speculation though and might be proven wrong.
Maybe it should be plain added to the guide then that as a general rule, Eviscerate should always be used at 5cp. Maybe it's too obvious now, but I for one haven't played without Anticipation for so long, that after switching to MfD I started to misremember things that were probably related to older Assassination playstyle ("it's ok to use a 4cp finisher to avoid combo points overflow"); for a few hours there I was under the impression you should do 4cp Eviscerates too if you're at 4 CP and there's no reason to do RvS.
Just a thought. Thanks for the guide and for the clarification!
That is very ignorant of you man... Yes I haven't raided much mythic in WoD, but I raided endgame Vanilla-MoP as Rogue, so I know this class quite well. And you can be good in both theory and practice. And from all information I gathered, as well as personal experiments, Mark of Death is a much less superior choice then Anticipation.
Basically summarized like this:
Mark of Death grants you 5 CP every minute BUT
Anticipation allows you to stack up 5 CP extra for every Red Bandits Guile and for every Green and Yellow Guile in between. Without Anticipation, you are forced to use Eviscerate at lesser damage bonuses, to not waste built up Combo points.
From what I tested, in 1 minute, I got 1 Eviscerate moved from no guile into green, 1 moved from green-yellow, 1 moved from yellow to red, another moved from non to green and 1 move from green to yellow.
That is 2x Green (10%), 2x Yellow (20%) and 1x Red (50%) Bonus Damage with Anticipation, in 1 minute, that you wouldn't have gotten with Mark.
So do tell me, how could you possibly rank Mark over Anticipation?
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What's ignorant is you dropping such a bold claim with no argumentation whatsoever on a subject that has been discussed over and over and over again, including in this thread.
Your input in this guide thread was extremely disrespectful to rogues like me that have discussed MfD vs Anticipation numerous times and to Rylix in particular after the effort he has put in making this guide for you and politely answering everyone's questions all the time. My response to you was absolutely reasonable and I am not sorry about it, I will NOT have this discussion again, scroll through the forum, do your research, believe what you want but do NOT drop such ignorant groundless claims.
SimC uses it on CD, I suppose you can delay a little bit for red, ~5s maybe, IF you don't lose a usage in total because of it.
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That's not how math works. If you go from 1.1 to 1.2 that is not +20%.
So from 1 to 1.10 it is +10%
from 1.1 to 1.2 it is +9.1%
from 1.2 to 1.5 it is +25%
Now if you multiply the gains, 1.1 * 1.091 * 1.25, you get 1.5 in total, which is what other theorycrafters tell you aswell.
In total, per cylce, you move 1 Evi from nothing to red insight, which is far less than what you claimed.
So after 2 Cycles you do the damage of 3 Eviscerates for 2 Evi casts, you gain the damage of 1 free eviscerate after 2 full cylces, which are way longer than one minute.
With mfd you get that free damage aswell every 1 minute. And what is more important, you also get 10s CD reduction, which is while currently not on any gear, by far combat's best stat.
Also why do you choose to ignore any links and reasoning I provided in the earlier post?
I try to use delays in my CP builders and stuff to try and control it a bit. As long as you never cap out energy and you do it at the right times that shouldn't cost you any damage anyway. But yeah, if you gotta refresh, you gotta refresh. Letting it fall off is never an option.
Prolonging bandit's guile states even without energy capping can be a dps loss, as you prolong let's say yellow, you shorten the overall amount of time spent in red. A big chunk of our dps comes from passive sources, so they don't take kindly on that.
That's very small dimensions we are talking now, but so is this SnD optimization.
If you are talking about shadowcraft.mmo-mumble.com you should not be using that as a DPS guide. Shadowcraft is an awesome tool to check gear upgrades but for simulating DPS you should be using simulationcraft.
I may be wrong about stat weights but I think they are both pretty accurate.
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Here's initial findings: http://ravenholdt.net/index.php/foru....php?f=6&t=116
update: added links to other guides in the OP, also assa guide out now