I got to thinking yesterday: why are sub costs for MMOs almost ALWAYS 13-15 dollars (US)? If I remember correctly, that was what Everquest was in the 90s. And most all AAA titles for the past 2 decades have done the same ... sink or swim.
So why not try $3.99 per month instead of doing a cash shop (or with a cosmetic cash shop) instead of the standard P2P at roughly $15, B2P and F2P. Or has someone tried that and it doesn't work?
Taking SWTOR as an example, what if they had launched with a sub of 3 to 7 bucks (around the cost of Netflix)? Or even Wildstar. It seems like that would have garnered a lot more players and continued interest. What is this legacy cost for MMO subs and why doesn't any develop/publisher challenge it?
Off topic, when posting this I saw the option to "Disable Smilies" and thought it said "Disable Similes" and I was all like "Why would I care if people use a simile?"