Originally Posted by
Tirilka
Well at some point it all comes down to "do dps" and "move", but there is no need to oversimplify examples to equal them to past mechanics. Heigan dance and arcane mines on Imperator MarGok are still different mechanics, even if they both require you to move away.
You forgot the 'constantly moving' mechanic, like Blackfuse, Iskar, Lei Shen, and of course the notorious Hansgar and Franzok with their conveyor belt. I love it a lot, and that's because it uses enviroment, thus I agree with people here, I'd like for more terrain engagement. It would be so cool, if the vines from that bleeding hollow orc cave in Zorammarsh (Tanaan) were a part of a raid encounter. Where you have to traverse it quickly, and not fall. And jump from one to another. It's a completely new activity, absolutely different from the usual raid mechanics, and requires a different kind of mastery. Nevermind people whining about wow "horrible" engine, because they suck at jumping puzzles.
Another idea is using screen manipulations. Like the sha monster in a cave under Nuizao Temple, where he puts a debuff on you which makes a horrifying scream and makes you screen pitch black (except interface). That can be made into a raid mechanic too. Like, having to remember something before the screen goes dark, and then doing some stuff while completely blind.