Originally Posted by
freddy090909
Rotation: As you said, essentially the same. Fulm at 15, you can use it at 12 in opener to fish for a haste buff.
Tier: Use it over anything. The 4pc is extremely valuable, especially in AoE situations.
Trinket: Gaze and Class or DSI (class wins in most cases, but DSI will help if your group is somehow lacking AoE). Prophecy's damage on patchwerk is all right, but the trinket is horrible and should be avoided. It is unreliable and can proc off of our chain lightning (which is treated as single target), causing it to potentially go on short-lived adds instead of the boss.
Talents: With ring and trinket, EM/PE/EF on most fights. LM is usable on AoE heavy fights if you swap to DSI. Echo is usable on AoE heavy fights (xhul, hfa, iskar, socrethar) with no changes to items. There's no reason to change PE on any fight.
UI: Most people still use WA, and you want to at least have it installed so people can share auras. Hekili and Elementarist are both popular if you want something to tell you what to do (I only use WA). For entire UI packages, elv is popular, but no one can really tell you what you'll like (I use a custom-made ui).
In terms of ele-specific raiding advice, there isn't much. We are a very low-utility spec. Use AG often during damage, it is low healing, but it will add up to 1.5 to 2 million each fight. Also, be comfortable using earthgrab or windwalk - there's a lot of fights where one will be helpful. Flame shock and shamanistic focus should be default glyphs, with chain lightning or lightning shield filling the third slot. Learn to place good earthquakes (predict tank movement), and learn how to line up fulmination with add spawns (it is basically our only decent way of target swapping). Also, be prepared to swap between lightning bolt and chain lightning as filler on most fights. Chain lightning in HFC works off of actual model sizes, making it much easier to bounce than it has been in the past.