1. #1

    Question about boss design

    This applies to almost any game with a boss fight, why hasn't anyone designed an encounter or a boss fight at the end of a level where it learns from the player (as in every time you die the boss predicts your moves the way you dodge and in a way almost how you think forcing different ways to approach the fight)in turn progressively ( most likely wrong word) please fix if someone can think of a better word of a fight. lets look at the Dark Souls series for example yes they are known for some brutal fights however the bosses always have a set pattern and do not learn from the player. If we took the first boss from Dark Souls 2 and re did him entirely and made it so every time the player died the boss started reckoning everything you do in a sense like machine learning almost this would not only challenge players but in theory make boss fights new and last longer but also punish for too many deaths.

    thoughts?

  2. #2
    Fluffy Kitten Remilia's Avatar
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    Probably because it's a nightmare to program. To make any adaptive AI you need catch-all mechanics which tend to be extremely simplistic. It also promotes suicide play to either do it enough to reset the AI or make the AI retarded.


    Input random skynet comment here.

  3. #3
    Quote Originally Posted by Remilia View Post
    Probably because it's a nightmare to program. To make any adaptive AI you need catch-all mechanics which tend to be extremely simplistic. It also promotes suicide play to either do it enough to reset the AI or make the AI retarded.


    Input random skynet comment here.
    Couldn't you just put in measures to avoid players from doing suicide runs on an adaptive AI boss. which would seem like even more work. In theory if there were bosses with AI's that learned the players patterns via machine learning or what ever the case may be where would the logical setting be to implement them be? MMOs? or JRPGs, or even action adventure games, it seems something like this wouldn't work for all genre of games.

  4. #4
    Fluffy Kitten Remilia's Avatar
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    Quote Originally Posted by jon234 View Post
    Couldn't you just put in measures to avoid players from doing suicide runs on an adaptive AI boss. which would seem like even more work. In theory if there were bosses with AI's that learned the players patterns via machine learning or what ever the case may be where would the logical setting be to implement them be? MMOs? or JRPGs, or even action adventure games, it seems something like this wouldn't work for all genre of games.
    Nope you can't. Anything adaptive you can game the game essentially. Since you know the boss will learn from it, all you need to do is manipulate it. It doesn't matter what game genre it is.

  5. #5
    If I am not mistaken, the AI in Super Smash Bros. Wii U is programmed to examine what the player is doing and counter it. If the player like to use a shield alot, then the AI will simply grab the player. If they player spams dash attacks, it will start jumping over them for slam attacks.

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