This applies to almost any game with a boss fight, why hasn't anyone designed an encounter or a boss fight at the end of a level where it learns from the player (as in every time you die the boss predicts your moves the way you dodge and in a way almost how you think forcing different ways to approach the fight)in turn progressively ( most likely wrong word) please fix if someone can think of a better word of a fight. lets look at the Dark Souls series for example yes they are known for some brutal fights however the bosses always have a set pattern and do not learn from the player. If we took the first boss from Dark Souls 2 and re did him entirely and made it so every time the player died the boss started reckoning everything you do in a sense like machine learning almost this would not only challenge players but in theory make boss fights new and last longer but also punish for too many deaths.
thoughts?