1. #1

  2. #2
    you can detter the ground garbage in p3
    nothing really outside of that

  3. #3
    You can slow Void Stars in P3

    You can solo soak a Mark of Legion (debuff) in P3 if needed. Deter the explosion and disengage back into the platform, you don't take fall damage.

    Infernals can be taunted with Distracting Shot, but no longer knocked with glyphed Explosive Trap.

    You can Deter Seething Corruption in P3, good to do so when Dark Conduits overlaps 2nd ability usage of Seething Corruption (move out after 2nd. wave of the 2nd ability usage, if that makes sense).

    You can deter the fire you pick up in P1 & P2 if healers are having a hard time, sitting in a full Deter is alright.

    You can disengage over fire stacks and still pick them up in P1 & P2, makes it all a little faster.

    And lastly, not so much a Mythic only, but pool dat focus for Doomfire Spirits, getting 10 stacks from each Doomfire is an immense help for healers.

  4. #4
    Quote Originally Posted by Nemesiz View Post
    You can deter the fire you pick up in P1 & P2 if healers are having a hard time, sitting in a full Deter is alright.
    That's not true, you only get the damage reduce from deterrence, so you really have to use it early and not at 50k HP left.

  5. #5
    Sit on focus for Doomfire Spirits, Infernal Doombringers, and Hellfire Deathcallers. The latter mostly to sink Aimed Shots into while they are still above 80% health.

    Always hit Deathcallers over the boss unless you're looking to push phase ASAP, it's free extra damage.

    Disengage when soaking up fire, but don't jump before doing so as you will miss patches this way.

    Use #Darkflightmasterrace if you're a Worgen for the soaking.

    Soak up a patch of Doomfire before Shackled Torment goes out - the Shackles will never target someone with the Doomfire debuff. The downside is a bit more healing.

    Go Iron Hawk if you aren't.

    Don't bother Deterrencing the Rain of Chaos in p3 if you can get away with it, since your flexibility with it when it comes to placing Dark Conduits later in the phase will be worth much more than saving your healers at that point.

  6. #6
    You can deter the knock up in phase 1 so you can position more greedly.

    Also you can deter shackles if you can't make it out of their for some reason like having to soak fire at the time

    Infernal Melee swings hurt so kite them if they aren't stunned.

    General tip don't ever be by a dark conduit that way you never really have to worry about their timers nearly as much.

  7. #7
    Not sure what greedly is supposed to mean, but healing requirements in phase 1 are very low. Unless something goes wrong (the exception), using Deterrence to solosoak them is probably a waste of the cooldown, and an overall DPS loss for the raid since you're forcing others to move more than necessary, e.g.

    >You get knocked up.
    >You react, and tell TeamSpeak not to soak yours.
    >Ranged raid members that might already be ready to soak yours must now move again to soak something else, or just move out.

    It's not efficient at all. You're missing out on DPS time as well as jeopardizing everyone else in a similar fashion.

    In short, Deterrencing the Burst should be a tactic reserved for when you are out of position, not the norm.

  8. #8
    It means that you can position where you want for first desecrates or w/e your strat dictates on where to be without have people move, which increases others dps if they don't need to move. DBM tells you who you are soaking by so if its a hunter then they can ignore you. Having also to not be by anyone also reduces the chances of idiots running into you for burst. Lastly you only have to deter for the impact so less then half a second of deter which has no effect on damage.
    Last edited by jpthepope; 2015-10-15 at 08:35 PM. Reason: wording

  9. #9
    do lots of deeps, nuke adds like nvr before
    Last edited by Gaarashatan; 2015-10-15 at 09:31 PM.

  10. #10
    Quote Originally Posted by Squall View Post
    That's not true, you only get the damage reduce from deterrence, so you really have to use it early and not at 50k HP left.
    I didn't explain myself properly there. You wrote what I meant just now. =]

  11. #11
    Quote Originally Posted by Azortharion View Post
    Not sure what greedly is supposed to mean, but healing requirements in phase 1 are very low. Unless something goes wrong (the exception), using Deterrence to solosoak them is probably a waste of the cooldown, and an overall DPS loss for the raid since you're forcing others to move more than necessary, e.g.

    >You get knocked up.
    >You react, and tell TeamSpeak not to soak yours.
    >Ranged raid members that might already be ready to soak yours must now move again to soak something else, or just move out.

    It's not efficient at all. You're missing out on DPS time as well as jeopardizing everyone else in a similar fashion.

    In short, Deterrencing the Burst should be a tactic reserved for when you are out of position, not the norm.
    When we do it everyone assumes we can solo unless it's called.
    ie a hunter, warlock, and disc priest get knocked up. Only the disc priest will say "Soak front" or something like that

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