Hey guys! Gonna post a quick cool idea I had for professions, that i'd like to bounce off of you guys, to hear the pro's and con's you guys see in the idea. So here goes.
I was thinking of crafting professions, whatever it may be and how they work, and how they could be made a bit more fun and "engaging" in the World of Warcraft.
The model as it is now, is lower level items crave lower level reagants (Such as Copper for Copper Swords) and max level stuff only requires the end-zones items + some crafting reagants obtained in one way or another. I thought it'd be a much cooler model, if it was more fluid in the higher-to-max level crafting in the game.
Imagine a sword with a golden hilt and a faint blue glow. At the moment, it may take 50xBlackrock and 50xTrue Iron to craft. But what it a bit more "effort" and thought were put into professions, and the weapons model actually reflected on what it's needed to craft, so instead of only having some draenor reagents, it could look something along the lines of 25xBlackrock, 50xTrue Iron, 20xGold and 5x Cobalt.
This way, you are forced to harvest from the world as a whole and not just from a couple of end zones.. This may seem like an unnecessary annoyance, but still does bring life from Garrisons and Cities and into the world as a whole.
Another example could be in Alchemy. Strength flasks needing a small amount of Gromsblood, for example. Something that isn't found in the current end-game zones, but still makes sense "lore" wise.
I personally would love to have to search the world for some old school reagents that are a part of my recipes for end-game items, what do you guys think?