Our other tank is a druid so since he's geared well he's tanking it. I haven't tried to DPS since cata. Should be fun.
So according to the interview, T20 set bonuses are real......which means:
(2) Set (Protection): Berserker Rage generates 50 Rage.
(4) Set (Protection): Shield Slam reduces the cooldown of Berserker Rage by 3.0 sec.
Please tell me I'm missing something that makes this good. Please?
* IP still sucks
* Rage flows like waterfalls with legendary gloves (i.e. required gloves)
* Another ability to use in the rotation, rather than use as a utility
* Will incentivise using that crappy berserker rage talent over the superior talents in that talent row.
Reasons its good:
* If the RNG gods have not blessed you with the legendary gloves, you can get some rage
Pretty god dang sure Blizzard wants people to quit playing protection warrior. Blizzard has consistently shown they cannot:
* Balance tanks
* Balance stats
* Provide appropriate stats to tier pieces when they fail to balance stats (why o why with the crit everywhere)
* Provide good class balance of mitigation and utility (druid gets best of both worlds)
* Do anything useful with hundreds of legitimate feedback comments. (Hai guyz I herd u wanted more mitigation on dat spell blawk)
what buffs devs where talking about for protection in that Tanks balance post ?
i think i missed it
Looks like they listened to our complaints, and changed the Crit to Versa on both items Time to drop my Destiny Driver/Tier combo & go for Gul'dan chest/Strat, maybe!
It's somehow hard to think that they won't nerf the belt a later time again. It is fun now in Mythics with Booming voice and will be totally bonkers with those 3 seconds.
In M+ and overgeared content (EN, ToV ...), I usually go for Belt/Gloves, while for progress content or content which I only slightly overgear (and thus face certain risky encounters like Krossus HM or Satr HM), I go for bracers/gloves. I find the reduction on demo shout provided by the leg belt is not good enough on single target encounters. Now, take the botanist or Skorpyron, and you would definitly equip the belt, especially in combination with anger management/booming voice! Add the shivermaw bone trinket and you are in a very good multi-target position!
When comparing my logs to the logs of a friend guardian druid, I found that in a 6 minute extract of the fight (I haven't got the kill yet, but am making it to approx half way through the final phase) I take approximately 15mil more damage than my guardian druid friend (averaging at ~42k dtps). This is after mitigation and self-sustain has been accounted for. Now, I would never even try to argue that warriors are "equal" by any stretch, and certainly player skill is going to be a factor, but I'm hoping that by making this statement people will realise that warrior tanks are NOT un-viable!
I am expecting to secure the kill on the next raid night, and in terms of holding back my guild, I have found this to be a non-issue. Almost all of our wipes are due to mistakes by other people (not myself), and the wipes which were my fault were a learning-curve / skill based issue and nothing to do with my class.
The mini guide which you gave is good, but I just wanted to re-assure people that solo tanking is still possible (even as a warrior with 1 of the 2 BiS leggos).
Last edited by Shimato; 2017-03-22 at 09:22 AM. Reason: (Edited to add more detail)
Solo-tanking is possible, and with subsequent nerfs brought by Blizzard (like the one brought today 21 MARCH), Mythic raiding becomes more and more viable for classes not at ease with the content initially released (warriors, I am looking at you). Let us not forget that Mythic NH has been around for quite some time now, and while Guardians were OK as of the first week, warriors have become OK just lately (with weeks of gearing in-between, nerfs from Blizzard on different encounters, etc).
I am sure you will kill Star Augur this week, and the nerf will have helped you. Guardians have been the tool to kill this boss for weeks now (Method got the kill almost 2 months ago for example, that is like 7 weeks of gear farming for us poor warriors to catch up with the content nerfed in-between). It is the living proof of how difficult it was for warriors to be competitive. But that is for the guilds obsessed by progress.
While certain guilds favor progress over personas (and thus will go for the most adequate classes if they have the chance), other guilds (less ambitious) will use whatever their roaster can offer them/whoever they can place their trust in. At the end, it all depends on the guild policy and ambitions. There is no universal law here.