Originally Posted by
Haveth
When looking at it from a basic rotational perspective, no, since it would be similar to now where Fury generally fits 2 globals in between each bloodthirst CDs, since that's how it scales at any haste level with the way haste reduces the GCD and Bloodthirst CD. The problem here is, on live you don't necessarily have to spend exactly 2 globals between Bloodthirsts, you could spend 3 or 4 at higher gear levels since you can reliably crit on the next bloodthirst most of the time, so you don't have to refresh the enrage buff while it has a few seconds left like you do at lower crit levels, just in case you don't crit.
In Legion, with the new haste change, you are essentially forced to spend exactly 2 globals after enraging with Bloodthirst, since you are only enraged for that many globals, no matter your gear level, and then you're back to spamming Furious Strike and fishing for an Enrage proc with Bloodthirst. Even more is the discrepancy in duration of our major CDs, as other have said, Bladestorm is essentially getting the short end of the stick and has to be bandaid fixed somehow, so that we can get the enrage buff for the entire duration of it, as well as Battle Cry (Reck) last 5 seconds, which isn't the duration of Bladestorm, and is nowhere near the duration of Enrage, so we will 100% have to spend a global on Bloodthirst during our very, very short main cooldown. Fury has essentially turned into an amalgamation of poor decisions that are being forced to work together with duct tape and bandaids.
Edit: Looking back now, it somewhat does, depending on what Blizzard's goal and what % of enrage uptime they are shooting for. Fury might be headed towards stacking ungodly amounts of crit and haste so that we don't have to spend as many globals on Furious Strike, especially if they return Rampage to doing damage as if enraged all the time. It's difficult to give any constructive feedback at this point, because Celestalon gave no hint at what they are shooting for with Fury, and apparently it is very different from what the players have in mind.