Originally Posted by
May90
My biggest immersion breaker in MMOs (and the main reason I quit them) is lack of changes in the world following your actions. In single player RPGs, you often clear some area, and it gets inhabited by new people, friendly to you, offering some things for sale. Or, at the very least, the killed boss is dead forever, and you can see NPCs often mentioning that kill.
In MMOs, you clear the area, then return to it a day later and see the same enemies respawned and being cleared by a dozen other players. No matter what you do, everything is back the way it was, often in just a few minutes. In fact, in some MMOs you can even physically see enemies respawning right before you.
I wish MMOs featured more dynamic worlds, where players could really affect the world. Say, the players cleared some area and took it under control. Then, a few days later the developers decide that this area should pick an interest of some tribe of centaurs, and they assault the area, trying to take it over, with the players defending it.
Guild Wars 2 tried to do something like this, but it was very clunky. You would clear and win an area, and just in a few minutes it would be attacked by someone again. There was no feel of world changes, only of repeated events triggered over and over.