Dual wielding (although maybe not two swords) was more common through history than going into combat with a 2-handed sword. In truth, no weapon designation the DK has ever had has ever been faithful to actual knights. The bottom line is that knights very rarely ever fought with 2-handed weapons, so defending it because it's "faithful to the knight fantasy" is just wrong.
Just because you have a pet doesn't make it a pet class. There's what, two buttons designed to using your pet? Compare that to actual pet classes, which have at least a dozen. Unholy DK is way more about hitting things with big 2-handed swords than it is interacting with and dealing damage through a pet.
There are no 2hand dps options. We told them in WOTLK you can't add dw, it will water down the class and never work. Years later, they are rectifying that situation.
We have pet class and dual wield. We have lost 4 specs, gained a knock off beast master and saved dual wield.
The wrong boy died!
Umm...wow...just wow...I don't know what to say about this absolutely moronic claim you keep making...just because Unholy uses a pet doesn't negate the fact it wields a 2H weapons...as much as you'll stick your fingers in your ears and scream "LA LA LA CAN'T HEAR YOU"
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It's their lore, their story, and it is THEIR GAME...they can do whatever they want...people really need to stop making excuses to justify why THEY THINK DK shouldn't DW...well you know what...you'll be wielding a pair of Runeblades in Legion.
Yeah, does explain a lot. :-)
And yeah, Bryntroll was the weapon that made blood tanking, though it was still a pretty hard uphill battle. I mean they were competent and competitive but just the fact that they were like Druids without complete coverage of the hit table but without the same massive amount of avoidance, HP and armor just freaked a lot of people out. Which has a lot to say for the buff/nerf cycle that DKs went through so hard in LK.
Now days between mastery and versatility they've really got the knobs needed to uptune or downtune every class pretty easily without massive community freak-out.
Then again there was the DW Frost buff for HFC that was reverted after a week, so it's not like the roller coaster has totally shut down. :-)
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How does it do that?
That's the announcement trailer to sell us on DKs.
We get a holy paladin with his priest friend arriving in Howling Fjord - probably Moonguard since they then spend the rest of their time dicking around that zone until the priest friend gets kersmashed by a yeti and the paladin pisses his armor and then somehow ends up in Borean Tundra/Dragonblight. Once there he gets DK'd - which lead to a lot of speculation as to how we'd become a DK since the WC3 DK was a fallen paladin/hero that was still alive that turned to the Scourge - and now he's all Army of the Deading someplace in probably Grizzly Hills.
That class fantasy as shown is almost completely unholy really.
Or maybe you mean Death Knight's in general and Arthas in particular? Well here's the list of DK abilities from WC3:
http://classic.battle.net/war3/undea...thknight.shtml
Again, all Unholy abilities - though Death Pact was a general one that was then turned into a talent later.
I get you don't like the idea but Unholy and Blood are still around to give the massive 2H fantasy and with warriors they wanted to maintain the uniqueness of Titan's Grip so Frost - which was falling into the DW niche anyway since they were introduced - was finally set full on for DW to be the 2x1H DW plate melee class. It's not a bad fit and it's right in line with the lore and with the game progression as a whole.
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OK, this one the nerd in me just can't let go by. Sorry, but no, unless by Dual Wielding you mean shield and main hand that's completely off. Using polearms - which require 2-hands - was the most common and most effective means of fighting for centuries and that's world-wide.
Outside of that using a shield was probably #2.
2H's for personal combat overtook shields once more people could afford better armor. Full plate basically let you ignore anything that wasn't a big ol' fuck off mass weapon (axes & maces mostly) since you could deflect off your armor.
Now I'm not saying DW wasn't effective or unused, however to competently DW you need to be extremely ambidextrous, you need to really know where each limb is in relation to the other and that is really really hard if you aren't naturally gifted. Even if trained if you naturally prefer one side to another you'll leave a massive hole in your off-hand defense.
It was just a lot easier to either hide behind a big chunk of iron and wood or to parry and attack using a 2-H.
Here's a video of Claymore vs Longsword, which isn't an unlikely pairing:
Here's Rapier (1H) versus a longsword:
Here's Rapier & Main Gauche vs Longsword:
Here's Rapier & Main vs Rapier & Main:
Those all should give you a strong idea of how it would work out. As it stands when using an off-hand you normally use it almost as a shield since your main blade is often in the way.
That being said the best example of DW fighting probably remains Eskrima, here you can really see some strong stick work.
You also have to consider it from a design perspective, 3 specs being 2hander is very boring, having 1 be dual wield makes more sense.
Also, theme wise i agree. Blood 2hander, frost 2hander (both are about heavy hitting abilities lore/theme and playstyle wise) and unholy should be the dual wield spec as its the kill slowly with many pokes (dots) spec. If anyone remembers the starting quest where you had to torture enemies with your dual blades to get intel out of him, that imo was very unholy like.
That said, unholy as always been 2 hander and frost almost always was better as dual wield, so it makes sense for the to continue that.