"Still filling a healer role in group content, they aim to strike a balance between healing allies and damaging enemies in a unique gameplay style."
- Atonement (Passive):
Plea, Power Word: Shield, and Shadow Mend also apply Atonement to your target for 15 sec.
When you deal spell damage, you instantly heal all targets affected by Atonement for 50% of the damage done.
Developer comment: Healing is not split between Atonements—the more allies you have Atonement on, the more total healing that a damage spell will cause.
- Mastery: Absolution
Increases the healing transferred through Atonement by 28% (with Mastery from typical gear).
Defensive (Healing Spells)
- Plea
1.2% Mana, 40 yd range, Instant
A quick, efficient plea to heal an ally for a minor amount.
- Shadow Mend
3.0% Mana, 40 yd range, 1.5 sec cast
Wrap an ally in shadows which heal them for a large amount, but at a price.
The ally will take minor damage every 1 sec, until they have taken half that amount of total damage from all sources, or leave combat.
- Power Word: Shield
3.5% Mana, 40 yd range, Instant, 6 sec cooldown
Shield an ally, absorbing a large amount of damage. Lasts 15 sec.
While the shield holds, spellcasting will not be delayed by damage.
- Power Word: Radiance
7.0% Mana, 40 yd range, 2.5 sec cast
A burst of light heals a friendly target and their 5 nearest allies for a moderate amount, and applies Atonement for 50% of its normal duration.
Offensive (Damage Spells that cause Atonement)
- Smite
0.75% Mana, 40 yd range, 1.5 sec cast
Smite an enemy for moderate Holy damage.
- Mind Blast
3.0% Mana, 40 yd range, 1.5 sec cast
Blast the target’s mind for strong Shadow damage.
- Penance
2.5% Mana, 40 yd range, Channeled, 9 sec cooldown
Launches a volley of holy light at the target, causing huge Holy damage over 2 sec.
Channelable while moving.
- Revelation (Passive)
Your Smite and Mind Blast casts have a 30% chance to reset the cooldown on Penance.
- Shadow Word: Pain
2.0% Mana, 40 yd range, Instant
A word of darkness that causes minor Shadow damage instantly, and an additional huge amount of Shadow damage over 18 sec.
Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Discipline-specific talents:
- Grace (Passive)
Increases your non-Atonement healing and absorption by 30% on targets with Atonement.
Furthermore, they've mentioned that we will retain Power Word: Barrier and Pain Suppression, as well as a new cooldown: Rapture which temporarily removes the cooldown on PWS.
Other information (Dev Tweets):
The current plan is to remove Weakened Soul.how long is the atonement buff supposed to be?
Currently 15 seconds, with a talent available to extend that to 20 seconds.is atonement a buff that gets renewed or extended? for example, casting plea 2x in a row on same target = 15 sec or 30?
It gets renewed. We're considering having it behave similar to DoT effects, which have some leeway on when you refresh.In Legion, will Shadow Mend overhealing still trigger the DoT? Basically, is it possible for it to be a net loss?
Nope! Only the effective healing will turn into a DoT.Notable points:Disc's 70/30 - how will healing be competitive without damage being significant. Guaranteed Disc raid spot still exists?
Those were just off-the-cuff examples. Goal is that they provide respectable damage and healing, and we'll iterate as necessary.
- ALL spell damage will cause Atonement healing, including from SWP (and SWP is supposed to do strong dot damage).
- Plea, our basic heal, is instant cast.
- Healing is not split between Atonement targets, i.e. all targets receive the full Atonement amount.
- Power Word: Radience (PWR) applies Atonement to 6 targets for 7.5 seconds.
- Mastery will increase the amount of damage converted to healing through Atonement
Some final thoughts:
They've said 70/30 heal/dps but I'm pretty confident this will end up with disc being fully competitive with other healers.
As people have already mentioned elsewhere, it's quite likely that this will need several iterations before it's smoothed out, particularly the Atonement duration will probably need adjusting.
What I'm very hopeful to see is Smite/MB apply some kind of buff or debuff which interacts with the other and/or penance, in order to ensure we mix up which ones we cast not just the strongest.
No mention of Divine Aegis, it has probably been removed. Sad but probably necessary. Keep in mind that Holy Paladins (supposedly) don't have Illuminated Healing any more either, so with PWS and the new Rapture CD, Disc still retains its unique ability to shield better than any other class.
There's also no word on Archangel. I'd be really keen to see Archangel and Dark Archangel return as part of our new gameplay in some form or other. They are quite possibly talents at this point.
Overall I'm extremely happy with these changes and I'm very excited to find out more and to start testing it out on Beta.