Little question that popped up regarding Contagion talent with Soul Effigy.
All the damage that is duplicated to the Boss, does that damage benefit from contagion when it is applied and you have UA running on only the Boss?
So i tried a bit stuff with my 110 lock.
As Affli ur single target dps looks really competitive.
But my trash dps is just shit,cant do really much.
I playing with Writhe in Agony,Contagion,Soul Harvest,Grimoire of Service and Soul Effigy.Pure single target.
For trash i tested sow the seed,drain soul and singularity,my dps was higher,but still not competitive.
I currently switching between demo for aoe/trash and affli for bosses during dungeons.
Contagion only applies to the target you have UA on. Yes, you will attain contagion effect on effigy, resulting in an extra 15% damage on the effigy, and an effective 7.5% increase for the damage applied by spells you do against the effigy being reflected to to the boss, but this is lower DPS than keeping contagion on the boss and getting the full benefit.
Soul Effigy makes me unsure about playing affliction. Seems like an unneeded pain
Well, it's hard to argue against "unneeded" when it comes to something like this. Of course it wasn't absolutely vital to the class design in Legion. However, it's at least... more interesting than the rest of the Affliction kit. Multidot Affliction is a bit more engaging than regular single target of keep dots up -> drain life. Effigy allows you to "multidot" on single target effectively.
It's also a great general pick in stuff like challenge modes with prio adds. You can effigy the prio add and proceed to AoE, effectively gaining +1 target for SoCorr and increasing the damage on the target by default.
Also, just because Affliction has the talent, it doesn't necessarily mean you will always have to play with it.
Last edited by mmoc7f25e17046; 2016-05-27 at 06:24 PM.
new soul harvest opinions (for aff)? i hate it, i'd much rather be able to start a boss at 5 soul shards...or use it as a follow up mid fight. 10 seconds of 20% dmg (single target boss) just seems stupid. I may be 100% wrong...but...yeah, i dont like. lemme know what y'all think.
Nope still drops on the casters feet.
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You will have a min of 14 sec with the buff (boss + effigy).
This spell is going to combine super well with burn phases with consuming souls, which is a 10% damage boost + artifact amp.
Then factor in the fact that UA snapshots, you can get a final UA out with the 20% buff at 1.5 seconds left.
As a general rule they don't. In specific cases they sometimes do. For example, I know Feral Druids have some complex dance with their bleeds and cooldowns.
With this, the Legion version of UA isn't really a DoT like Corruption and Agony anymore. It's more of a nuke with the effect spread out over a short time window instead of applied all at once. That's why the damage stacks if you cast it multiple times, and that's why it calculates its full damage at cast instead of recalculating it every tick. The design intent is to reward good "pool secondary resource and dump during cooldowns" play, which it wouldn't if any UA cast when the buff had <8s duration left got reduced effect.
made by Shyama
If there are mods which make the DoTs on Effigy easier to track then that would mollify me.
Personally I think the issue is Blizzard apparently thinks Affliction can only deal damage through DoTs.
Combined with Shadow Priests and Unholy DKs (to a lesser extent) having a similar playstyle and affliction generally being good, it often doesnt get makeovers it needs