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  1. #821
    Deleted
    The amount of plea's that has be casted would obviously variate from fight to fight, and from power spike to power spike.
    Sometimes you might not even need a single plea, and just maintain atonement on the 2 tanks, and focus on beating the enrage timer, other times you might want to spread out your healing on high profiled targets and be forced into some heavy plea casting.

    It's hard to justify a basic rotation as a healer, since it'll variate from each moment of every fight.

  2. #822
    How is leveling/outdoor content as disc? Will i have to have a shadow offspec? How to level the artifact as healer outside of raids/dungeons?

  3. #823
    Quote Originally Posted by Malic View Post
    How is leveling/outdoor content as disc? Will i have to have a shadow offspec? How to level the artifact as healer outside of raids/dungeons?

    Incredibly easy. Healers have some bonus damage modifier while outdoors.

  4. #824
    Actually it's a modifier when you're not grouped, when you hit a mob another guy is hitting your damage scales back to what it's supposed to be. Just tested this today while levelling on my shaman but yes disc is the easiest healer to level because one penance and 1-2 smites basically kill any normal mob.

  5. #825
    Quote Originally Posted by Malic View Post
    How to level the artifact as healer outside of raids/dungeons?
    Rare mobs in the world are supposed to drop items to level the artifact weapon - quests may also have it as a reward. It's going to be something that happens as you go about regular gameplay - you won't have to "game the system" to level it unless you want to do it as quickly as possible, in which case you'll probably end up hunting down rare mobs.

  6. #826
    Quote Originally Posted by Isheria View Post
    Actually it's a modifier when you're not grouped, when you hit a mob another guy is hitting your damage scales back to what it's supposed to be. Just tested this today while levelling on my shaman but yes disc is the easiest healer to level because one penance and 1-2 smites basically kill any normal mob.
    So when someone not in your group hits the target you hit your dps is fine?

    Curious cause I'm going to level as disc grouped. Probably with my resto druid friend.

  7. #827
    Quote Originally Posted by Grxl View Post
    Numbers can be changed, but it still feels wrong especially since Blizzard did put this line in their Class preview:
    Source

    And also I like the idea of having two schools of spells, one that deals more damage and one that would heal slightly more (even if just via the artifact) feels better than having one spell do it all. One can dream

    I mean, we had Mind Blast, SW: Pain, Shadow Mend and a talent for PW:Radiance. Two of those are actual damaging spells, one is a DoT that can be changed into a Holy/Fire spell. Now we have only that DoT. How are we using Shadow Magic again? To heal?

    Here's hoping we'll get something to replace Mind Blast at the very least.
    Couldnt agree more, if we dont use shadow and holy together then i consider the rework a failure. even if its solely for flavor, it tied the priest class together so well as long as its using 2 schools, otherwise shadow will go back to feeling like the bastard child tacked on to the holy class :/

    This change has made the class feel much more cohesive as a whole, and i would feel pretty bad to see us lose any shadow offenisve spells

  8. #828
    Stood in the Fire Symmone's Avatar
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    Blizz just released some changes for disc but were not specific as to what. They said just some base ability changes? Anyone have the info on the specifics?

  9. #829
    Those bonus sets...
    • Item - Priest T19 Discipline 2P Bonus (New) Your healing on targets affected by your Power Word: Shield is increased by 20%.
    • Item - Priest T19 Discipline 4P Bonus (New) During Rapture, Atonement applied by Power Word: Shield lasts 6 additional sec.

    Discipline
    • Atonement Plea, Power Word: Shield, and Shadow Mend Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for 50% 40% of the damage done. Priest - Discipline Spec.
    • Plea A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ;]. Mana cost increased 30% for each Atonement you have active;]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 1.5% 1% of Base Mana. 40 yd range. Instant.
    • Power Word: Radiance A burst of light heals a friendly target and their 2 nearest allies for [ 300% of Spell Power ], and applies Atonement for 50% 100% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 5.5% 7% of Base Mana. 40 yd range. 2.5 sec cast.

    Discipline & Holy
    • Mass Resurrection (New) Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 0.8% of Base Mana. 40 yd range. 10 sec cast.

    Discipline & Shadow
    • Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 2.5% 2.2% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

    Talents
    • Power Word: Solace Strike an enemy with heavenly power, dealing [ 1 + 300% of Spell Power ] Holy damage and restoring 0.75% of maximum mana. Priest - Level 60 Talent. 30 40 yd range. Instant. 10 sec cooldown.
    • Shadow Covenant Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 450% of Spell Power ], but leaving a shell on them that absorbs the next [ 225% of Spell Power ] healing they receive within 10 6 sec. Replaces Power Word: Radiance. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 6% of Base Mana. 40 yd range. 2.5 sec cast.
    Last edited by Anastacy; 2016-02-11 at 05:07 AM.

  10. #830
    Added those to the first page, thanks Anastacy!

  11. #831
    So nerfed base value for atonement and making plea worse for spreading it. GG blizz

  12. #832
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    Quote Originally Posted by Aparthia View Post
    So nerfed base value for atonement and making plea worse for spreading it. GG blizz
    Seems disingenuous with the buff to the uptime on Radiance-applied atonement? Not to mention Plea is still dirt cheap.

  13. #833
    Plea is essentially the same or cheaper with 2 or less attonements up. It is only when you wanna apply the 4th and above you will feel an increase and to counter that Smite had its mana cost reduced from 1.5 to 1 so I think we will be good. Obviously they started tuning attonement now to figure out the sweet spot so will be interesting to see how this works out but atleast we have an aoe attonmenet again, though it only hits 3 people atleast those get full duration

  14. #834
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    New legendary ring that "Increases duration of Power Word: Barrier by 5 seconds and applies atonement to all allies inside."

    As a side note: A lot of the new legendary items are OP as hell for a lot of classes. Balancing these is going to be a nightmare imo.
    Arthas Logs] | Azgalor Logs | Twitch | Pearl91#1607
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  15. #835
    Quote Originally Posted by Pearl1717 View Post
    New legendary ring that "Increases duration of Power Word: Barrier by 5 seconds and applies atonement to all allies inside."

    As a side note: A lot of the new legendary items are OP as hell for a lot of classes. Balancing these is going to be a nightmare imo.
    That will never make it to live. The duration could, but the atonement full duration to everyone inside would never be an option since it would be BiS for entire expansion. Just imagine that ring with the artifact talent that increases healing done by 100 % to targets inside Power Word: Barrier and now it lasts almost for an entire atonement. Oh well guess we would know who would be the best healer during spike damage periods ^^

  16. #836
    Don't worry it probably will and it will have 0.0000001% chance to drop so that you will never get it. Other classes have equally retardedly powerful legendaries as well.

  17. #837
    Deleted
    Quote Originally Posted by Aparthia View Post
    So nerfed base value for atonement and making plea worse for spreading it. GG blizz
    So what? Atonement was, compared to other classes, maybe to powerful. A 20% nerf to atonement seems a little bit much in the first place. But it is also a number that can be tweaked really quickly and only raid testing can show how that actually gets along with effective healing done. In previous builds we have seen that it clearly was to strong.

    Spamming plea was a pain in the ass. Also, PW:R is now really worth casting. Once you have 4 targets atoned you better cast PW:R, because the atonement application per target is more mana-efficient than spaming plea. On top of that, we apply atonement in 2.5/3s per target, which is roughly halve a GCD, enabling us to fill up with smite or atone more targets with PW:R, whatever necessary. In the previous build, substituting smite with a plea was always the better option. The scaling was linearily upwards and we were on top getting more mana efficient the more targets we heal-spam with plea. Now we have a mana-wise trade off between efficient and effective healing. And that is how it should be. So now we don't have to spam a single-target heal for multi-target healing anymore AND have more free GCDs for offensive casting OR can apply atonement to more targets than our previous limit of 8 (with 0 haste). Isn't that a good thing?

    PW:R at a manacost of 7% is a very reasonable price, which is 2.3% mana per atonement, compared to 2.2% mana through PW:S.
    What they might now have considered is that Shadowmend, which has the same casting time as plea. It is already the better Plea in terms of throughput. Now it also gets the better spot-atonement-application after 5 atonements are out there. But then again, if you require a quick spot-atonement because it is necessary on a specific target, SM has already been the better choice because of it's high throughput.

    So, thinking in 3 vectors of {castingtime/atonement, manacost/atonement, heal/atonement}, PW:S clearly going ahead, SM as the winner in heal/atonement + spotutility, PW:R in castingtime/atonement and at a certain point also manacost/atonement, and plea somewhere in between, we are in a pretty good place with (1) the toolkit we have to apply atonement (2) the spectrum of choices we have. Before this build, there were no choices at all and we were limited to a maximum amount of targets we can heal.
    Last edited by mmoc3c639dd81a; 2016-02-11 at 10:13 AM.

  18. #838
    I personally wish they would make Power Word Radiance 4 targets instead of the current 3, since that would make the useability very good in 5 man dungeons. Then they can always add 1% extra mana cost or whatever they feel like.

    Keep in mind Smite & PW:S saw a mana reduction in this patch, so our continous mana consumption will be lower than it is currently. Then we might have to use a little bit extra once in a while on Plea and PW:R, but the fact that PW:R got a buff makes it worth it.

    In terms of the 20% nerf on atonement, we kinda knew that Disc would be hard to balance and for now they need to find a sweet spot. If the damage proves too high but healing at a satisfactory level they will nerf the damage and buff atonement back again. If damage is fine and healing a little undertuned I would expect them to do some adjustment on the mastery, since that is an easy spot to adjust atonement and then they can design gear based on this philosophy aswell.

    So overall in terms of gameplay mechanics I think this patch was very good from a disc PoV. Ofcourse getting "nerfed" always sux but that is just number adjustment for now, and since it isn't live you can't really call it a nerf. So the playstyle definitely took a step up

  19. #839
    Deleted
    Is PW:R still a "dumb" heal in terms of it will overwrite atonement's??

    Plea changes look good actually, no more spam. Still kind of concerned that we are lacking on shadow damage spells though for the artifact, really want Mind Blast back.

    And holy fuck that legendary proc, barrier applying atonement?!!!!! Surely that won't make it live!!!

  20. #840
    PW:S on cool down, rotating between 3 targets (as I've seen suggested) already throws out 3 Atonements that increase Plea's cost.

    The change to Plea also possibly discourages refreshing any Atonements via Plea. Atonement didn't have a Pandemic effect, but still something else to consider.

    2-set bonus seems awkward.
    Last edited by Anastacy; 2016-02-11 at 01:47 PM.

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