Minor gripe about the change to Monk weapons not being upside down on their backs. I know others didn't like it,but I thought it was cool.
Minor gripe about the change to Monk weapons not being upside down on their backs. I know others didn't like it,but I thought it was cool.
Personally, I think the changes make MW monk's look far more interesting than they were this expo. In MoP monks were new, interesting, and had choices. Said choices were taken away throughout the expo and even more so going into WoD, and that's why they were boring as watching paint dry during WoD.
The new mechanics and abilities should breathe far more viability, raid value, and be more balanced than previous iterations of MW.
Essentially, our new "SCK" is 40yd range, which is awesome and helps fix one of our problems (only heal the group you're standing on instead of most damaged members who we can't heal if they don't have RNGeM), and contains the "AoE throughput" portion of ReM with it. This means our healing can be more concentrated into our spellcasts instead of gated around CD's which you can't accurately predict 10-20s in advance in all cases (you can in some). Essentially, this helps remove the "MW will do absurd amounts of overhealing, which also means that in times of extreme throughput need they will destroy every other class." Hello balance, what an interesting friend.
Vivify also helps to fix an area we lacked: targeted burst/area burst healing. (Though chi burst kind of solves this on a CD.) One thing MW lacked while having ReM/uplift was the ability to spotheal/target heal a person group whenever ReM wasn't on those targets. SCK helped if they were standing around you [but lacked range and ultimately throughput as well], but now our SCK is 40yd range [awesome] and meant for high throughput AoE situations [also cool: mana=>throughput, something I felt we previously lacked]. In replacement we get an actual spot healing ability without pre-reqs, although it's efficiency is amazing during "spot healing" methods and much lower during "spam this for throughput" times. This is an interesting way to gate the throughput/power of our spot heal without just slapping a CD on it like Circle of Healing from priests and differentiating it from chain heal. That being said, I would prefer the mechanic be gated by a CD and have a higher proc chance to be slightly more reliable, but hey MMO's are all about layers of RNG so this is much more acceptable RNG than RNGeM was.
Overall, the new spells and identity of MW looks like a spec I'm highly interested in, and it might be enough to make me actually come back to WoW again, since WoD essentially killed MW as far as I was concerned.
Pally [my legion healer]: http://us.battle.net/wow/en/characte...strayos/simple
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Last edited by Supliftz; 2015-11-20 at 01:10 AM.
I cannot find the quote, but they said something along the lines of wanting healers to be able to do damage to multiple targets to some extent. CJL doesn't really fit the bill, so there's hope!
If there's any merit to the argument is that Mistweavers are not necessary whatsoever given the current toolkit. If a guild can find use for fistweaving then its utilitarian, but otherwise guilds get along just fine switching between their extra healer or dps. If you could accurately determine the best combination of healers and dps for a raid comp, I would wager a Mistweaver unlikely to bridge that gap.
Wowhead has datamined the talents now:
http://www.wowhead.com/news=250045/l...-spell-changes
Don't know yet i didn't play the beta.
"Last time I checked, Cain didn't bludgeon Abel with a Gameboy; Genghis Khan didn't have an Xbox Live account; and Hitler didn't play Crash Bandicoot." -- Tommy Tallarico
Dragon Strike thing sounds cool.
you can only use it if both FoF and RSK are on cooldown.
And Touch of Death seems to be just a big hit on a 2min cooldown.
And i also like that Energy brew, gives you full energy AND Chi.
And serenity makes it so all chi consumers are FREE and not just refund the chi (always thought that was clunky and made no sense, and you could screw yourself up if you didn't have chi in advance).
but still, probably not gonna play WW with SEF.
the idea of doing less damage to your main target is not working for me.
All this stuff is so early and out of whack, just wait to see stuff in game to judge any of it.
Dragon Strike sounds more like a filler ability to me. Serenity change is a nice quality of life update, but Touch of Death was definitely nerfed. It's not even an execute anymore, just a 8 second bomb. I feel like that's something from the class that really didn't need to be changed.
Considering that the expansion is set to air in a little less than 10 months there's nothing else better to do.
From a PvP standpoint the new Touch of Death should be remade into the kill bill "Five point palm exploding heart technique" and instead of killing a target it could bleed them the more they move That definitely gives it a better fighting skill feel than a 8 second living bomb.
From a PvE standpoint, the fact that it deals raw damage is fine but 8 seconds doesn't do it justice nor does it live up to the word "death" in any sense compared to how it works right now. The WW changes so far are still utterly disappointing and enraging.
Instantly killing someone at 10% is stronger than handing them a lit bomb. It gives them the opportunity to listen to "Touch of Death" from GladiatorlosSA and react to it. It's still obviously useful and a terrifying pressure utility but it's also Windwalker only now. I love Touch of Death on my Mistweaver because I can do dailies or whatever and it helps speed things up. Even for Windwalker, you're going to have to use it the moment you start fighting something and guess when to stop if you want the same time-saving ability. It probably makes more sense that a healer doesn't have a way to palm-kill stuff, but it's disappointing.