Because it was completely garbage.
I'm obviously not a technical expert on WoW's insides, but if they were able to do it in BC with the scourge invasion event, I see no reasons why it would not be doable.
Now, they ARE already planning something like that for the pre-patch event (see e.g. http://blizzardwatch.com/2015/11/09/...mbitious-ever/) but that will require new assets, talents etc. to be rolled out. OTOH, you can knock something up using existing assets much earlier to ease the wait (and perhaps provide some gold sinks of some kind, if necessary).
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Without wishing to be controversial, look at it like this:
Since the Siege of Orgrimmar, World of Warcraft will have had two major patches in THREE YEARS if Legion releases next September.
Just let that sink in for a second.
A major patch at an average of every 18 months.
That alone (and immediately) tells you why they've bailed on Legion. They knew players were bored of it early, they knew it was a rush-job prior to release, and knew that subscriptions were tailing off so badly that they're no longer going to announce them. The game is in terminal decline, and the only way they can keep monetizing it at a reasonable rate is through box sales and microtransactions.
Two content patches in three years is inexcusably bad when it comes to content provision. Inexcusably bad. Even those who argued that Warlords was a decent enough expansion can't defend the turnaround in content provision, because it's completely indefensible.
My advice is to do what most people are doing - unsubscribe until there's something you want to play, then reassess when new content actually arrives. Staying subscribed to World of Warcraft indefinitely is a mug's game, and it's why fewer and fewer people are willing to do it.
TL, DR?
They haven't just bailed on Warlords of Draenor.
They've bailed on World of Warcraft.
That doesn't mean they cut Mists short. Quite the opposite, in fact.
The day they have decided to let Grommash and Gul'dan live through it, is the day they decided to write it off.
The expansion itself wasn't short, no, but the support of it ended abruptly with Siege of Orgrimmar, which was the point I was trying to make.
This also makes me wonder why they spend so long trying to develop huge expansion releases which people burn through rapidly anyway, instead of doing significantly smaller but more frequently released patches.
Gul'Dan I can get, he was a tool to bring Legion on Azeroth. He was gonna survive this expansion from the earliest of drafts which were fleshign out the WoD -> Legion storyarcs.
Grommash living and going unpunished is just a cop out and clear sign of Blizz abandoning ship way faster than they had originally planned.
I think they missed an opportunity to plan a mini patch, like Ogre island (or mysterious Faralon) to break up the content drought until Legion. It would have been a good test for these new developers.
5.4 itself was a good final patch. They could've added 5.4.x to bring us the Garrosh trial ingame, but there wasn't really need for more Pandaria content. The real problem is again WoD: this abomination of ineffiency has somehow too damn much of Blizz time and resources with really sparce results. SoO should've lasted for maximum of 8 months, with 6 being more reasonable.
Ultimately, that's it. MMORPGs are expensive to make, require a lot of overheads, and are no longer "in vogue". The unique circumstances that World of Warcraft originally launched into don't exist anymore, and a raft of bad decisions since Cataclysm have irrevocably fractured a community that, more or less, got along. When the game is put on life support, Blizzard will continue the franchise with Warcraft IV and probably never go near MMORPGs again - certainly not ones the scale of World of Warcraft.
It's a potentially ignominious end to such a gaming titan.
They gave up on Warlords even before Warlords came out. Remember how back in Beta they kept cutting everything? Even storylines. Garrosh died, the bronze dragon died, Kargath died. They had no intention of a 6.1/6.3 even before Warlords launched.
If you watch a couple of videos on Youtube, you’ll see just how far these changes went. Early on, Tanaan was mostly complete and an entirely different beast (zero fel corruption) that was going to be available at launch. We were going to arrive on the planet through a device that looked to be either Titan or Bronze Dragonflight in nature that was nestled in some of the mountains between zones. There was no Dark Portal because it had yet to be built — originally, the whole reason we were going to AU Draenor was to prevent Garrosh from finding allies in the AU orc clans and thus, the construction of the Dark Portal.
But something caused Blizz to shift the story in an entirely different direction halfway through, meaning that they had to scrap what progress they had made and basically start over. And so, here we are now.
Between this bizarre mid-development story change and the shocking lack of productivity being displayed by a team that’s the largest it’s ever been, one has to wonder if there isn’t something fishy going on internally at Blizzard.
Last edited by iindigo; 2015-11-12 at 07:09 AM.