Originally Posted by
Rurts
Here, I disagree. I think their goal for Mastery is that it is:
- very easy to understand, even for a casual player
- you gain its benefit by just following the basic rotation/doing your thing
- is somehow thematically tied to the spec
Thus, they keep it simple. Mastery is just a stat. Do you expect crit to be innovative and interesting? Haste - is it boring, or not?
They have many better tools to introduce complexity into a spec's rotations, these are: talents (blah blah, I feel like a Blizz parrot repeating it again, but that doesn't make it any less true), tier bonuses (which can shift playstyles a bit), specific trinkets (like the HFC class trink), and in Legion - the Artifact, which will give you 2-3 active abilities and a lot of passives on its own.
The masteries they propose do their jobs in general. Cats, who are bleed-based, get +bleed. Affli locks get +dot damage. Tanks get +block or +healing received or +dodge or whatever they arbitrarily chose to be the "gimmick" for each spec. It is easy, can be explained to a new player in one sentence and fullfills the above mentioned goals. The only thing is that it might be a bit underwhelming, but what if you get some way to rapidly blanket the raid with a weak hot to just proc mastery? E.g. your shroom explosion leaves a hot, or you get a hot 2min cooldown that basically just Rejuvs the whole raid? You don't know, you won't know (until we get a playable beta with at least an early lineup of talents and Artifact powers put in).
An example from my class: Affliction locks seem to get a burst aoe attack from their weapon, on a medium cd. Neat! And it changes things quite a bit as far as the spec is concerned...