1. #1
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    Legion questions collection thread (Shaman)

    Since the class preview's, new questions are repeatedly coming up for everyone. I dunno if it warant's a seperate thread, though I think it might be useful to make a list of sorts, containing things we dont know about yet, keep hoping for, things we're ancious about, and so on.
    I'll make four categories: General, Enhancement, Elemental, Restoration

    You guys post your questions, I'll assimilate them into the list. This list could serve then as a copy/paste question trove for twitter, official forums and whatever other means there is to getting answers.

    General:
    -> With totem restrictions being lessened/abolished, will there be changes to totem mobility (totems that hover-follow you) or silence restriction as well, and will restrictions be specfici to the specific totem, as it feels hard to balance removing/keeping a restrictions for a dozen abilities that work differently.
    -> Any plans on improving on Tremor Totem? After the latest change, it requires the player to have psychic abilities to counter an instant fear (all aoe fears are instant, and TT serves as their natural enemy)
    -> Any plans for Capacitor Totem? With Projection being incorporated into totems like it, we wont be able to throw it just before it goes off. Glyph baseline maybe?
    -> Any plans on emphasising spiritualistic (animalistic and ancestral) magic more? Aside from Feral Spirits for enhancement, there isn't much especially combat-wise. It's a big shaman theme and would be nice additional seperation towards elemental.
    -> Can you give us any information on your point about more spec specific talents yet? Shamans especially have a lot of one/size/fits/all stuff
    -> Any info to give concerning what replaces lvl45 talents, given the changes to totems?
    -> In your preview for elemental, it sounded like Elemental guardians might be an elemental specific thing? Is that correct?
    -> Will there still be fire totems? With Searing gone, Magma possibly(?) following it as a similar ability, and Fire Elemental being made guardian, there isn't anything left.
    -> How will the removal of elemental schools towards totems affect the Liquid Magma talent. Will it go off of the caster, made a seperate totem, will it be gone? Any changes towards it's random way of working (concerning accidental pulls).
    -> Will there be improvements on Hex? With both a cast time and a cooldown, it feels very weak when compared to other cc spells. That CCed players can still move adds to that inferiority.

    Enhancement:
    -> Wouldn't it be feasible to increase the range on FT to that of old UE and remove LB from our tool kit? Feels not sufficient to keep LB just for pulls.
    -> Any word on the preview unmentioned abilities? (Searing/Magma Totem, Fire/Storm/Earth Elemental, Lightning Bolt/Chain Lightning, Frost Shock/Flame Shock, Unleash Elements)
    -> With us possibly losing much of our range arsenal come legion, will we finally get some good tool for mobility/gap closing (The leap of our Feral Spirits would be nice)
    -> Will Flurry still exist as it does now (cd reduction of SS and other dmg abilities with a cd), or exist at all?
    -> Will Windfury hit for a reasonable amount come legion? As it wont be affected by mastery (which, from the looks of it, will be a very attractive stat along with haste), the minor damage you mentioned plus the lower proc rate which we have top painstakingly increase, I fear that our once iconic imbue will become even less relevant.
    -> How will selfheal work exactly. We know Healing Surge will spend MW, but what about it being instant? with the old MSW gone, do we have to spend MW charges on actually casted Surges as a melee?
    -> Will abilities like Totems, Purge, Hex, WindShear and the like cost MW, like Healing Surge?

    Elemental:

    Restoration:
    Last edited by mmoc593e7db3da; 2015-11-14 at 07:46 AM.

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