1. #3441
    Big upvote for Vendetta being a self-buff as one of the many buffs our class should be getting.

  2. #3442
    Quote Originally Posted by Creepshadow View Post
    Big upvote for Vendetta being a self-buff as one of the many buffs our class should be getting.
    doesnt make sense for the class fantasy, better would be a cd reduction if the target die before the end of debuff, like mark of death

  3. #3443
    Quote Originally Posted by omeomorfismo View Post
    doesnt make sense for the class fantasy, better would be a cd reduction if the target die before the end of debuff, like mark of death
    Heh, i'd rather see dispatch come back as a poison damage builder with an inverse hp%-based cost (available anytime, but only worth using as an execute or proc) and garrote buffed and moved back to stealth only. I loved the dispatch playstyle, that frenetic burn at the end was very satisfying.

    Vendetta would probably be one of the first things on the chopping block if they ever decide to make significant ass changes. Percent damage increases are so wotlk.

  4. #3444
    Deleted
    Quote Originally Posted by RobertoCarlos View Post
    Who really cares. Its a video game bro. Take my opinion with a grain of salt. I could have just said "sim it" like another generic response I guess if you prefer
    so, you really just admit that your opinion isnt to be taken seriously.
    could you stop posting in a thread where we like to take the game serious? thx bye!
    Last edited by mmocb8ddf2b91b; 2017-04-24 at 05:12 PM.

  5. #3445
    Quote Originally Posted by elfporn View Post
    Heh, i'd rather see dispatch come back as a poison damage builder with an inverse hp%-based cost (available anytime, but only worth using as an execute or proc) and garrote buffed and moved back to stealth only. I loved the dispatch playstyle, that frenetic burn at the end was very satisfying.

    Vendetta would probably be one of the first things on the chopping block if they ever decide to make significant ass changes. Percent damage increases are so wotlk.
    People are resistant to change. Outlaw players (who are happy to remind they've been COMBAT ONLY SINCE VANILLA) still want slice and dice. Getting rid of boring abilities that we've had for a while will be met with incredible resistance.

  6. #3446
    Deleted
    Quote Originally Posted by Master Guns View Post
    What do you mean if your "mastery scales well enough"? All sin rogues mastery scales the same..
    agonizing poisin mastery increases all the damage you do, so the more dmg you do, the better mastery is.
    hidden satyr is a proc that does the same dmg no matter what.
    im using trained soldier, i sim to do 890k, so if you sim 900+ trained soldier should be a safe choice.

  7. #3447
    Quote Originally Posted by egeszsegere View Post
    so, you really just admit that your opinion isnt to be taken seriously.
    could you stop posting in a thread where we like to take the game serious? thx bye!
    OK then. Sim it. Answers all possible questions. No need for discussion.

    And these forums are for anyone don't tell others to leave it thx bye!
    Last edited by RobertoCarlos; 2017-04-24 at 05:43 PM.

  8. #3448
    Quote Originally Posted by RobertoCarlos View Post
    OK then. Sim it. Answers all possible questions. No need for discussion.

    And these forums are for anyone don't tell others to leave it thx bye!
    Damn, be careful to not cut yourself with those edges.

  9. #3449
    Quote Originally Posted by Sadpanda- View Post
    Damn, be careful to not cut yourself with those edges.
    Used your first post on an edges joke? What a waste :/

    Got anything to add or can we move on

  10. #3450
    Deleted
    Quote Originally Posted by RobertoCarlos View Post
    OK then. Sim it. Answers all possible questions. No need for discussion.

    And these forums are for anyone don't tell others to leave it thx bye!
    sim it or look at your logs. take the dps that satyr does and compare it with your ((total dps - satyr) x (the %dps increase trained soldier gives)).
    i reported your little love letter btw.

  11. #3451
    Quote Originally Posted by egeszsegere View Post
    sim it or look at your logs. take the dps that satyr does and compare it with your ((total dps - satyr) x (the %dps increase trained soldier gives)).
    i reported your little love letter btw.
    Whatever floats your boat big guy.

  12. #3452
    Scarab Lord Master Guns's Avatar
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    http://us.battle.net/wow/en/characte...ealfate/simple

    So, with my legendary drop coming to a peak yesterday, I got the boots finally, which means I now have AoE cloak, shoulders, boots, and Sephuz. For ST, I think the choice is obviously shoulders and boots. This, sadly, leaves me with a GAPING hole in my crit, as those boots had none and my others had over 1k.

    So, I'm starting to worry a little about itemization and stat weights. I'm currently sitting at what is a really low (IMO) 30% crit and 150% mastery. As I currently see it, swapping pieces in and out to make some sense of this mess, i can gain 4% crit at the expense of 12% mastery, sitting me at 34% crit and 138% mastery. Is this good, or is 30% crit and 150% mastery better?

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  13. #3453
    This is a question for Simcraft-Man.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  14. #3454
    Scarab Lord Master Guns's Avatar
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    I personally don't sim, never learned and do not know how. It's not as simple as people make it out to be, at least not for a first timer.

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  15. #3455
    Well, it is. It is decidedly not as hard as playing WoW on a level higher then LFR.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  16. #3456
    Quote Originally Posted by Master Guns View Post
    I personally don't sim, never learned and do not know how. It's not as simple as people make it out to be, at least not for a first timer.
    It is very simple to learn how. There are tutorials. AMR is likely the most user-friendly, especially for first-timers.

    As for your stats, i'd love to have 30% crit and 150% mastery. Those are great stats.

    I am unfortunately, swimming in haste - 18% crit, 17% haste, 155% mastery. i do have 12.8 eps, but i would much rather have every bit of that haste shifted to crit.

    Your goal should be around 16000 mastery, 1000 haste, 6000 crit, and i don't have a number for vers. That's for 900ilvl.

  17. #3457
    Scarab Lord Master Guns's Avatar
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    I just simmed with AMR and the results are surprising.

    First, it says I should be doing 668k, yet I do about 700k. (simmed it 10 times, got the average)

    Also, the breakdown of what it says my damage should be is astonishingly off. It says:

    1 Envenom
    2 Poison bomb (LOL?)
    3 Mutilate
    4 Rupture
    ..
    7 Garrote

    My actual numbers look like this, almost 100% of the time

    1 Rupture
    2 Envenom
    3 Garrote

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  18. #3458
    Quote Originally Posted by Master Guns View Post
    I just simmed with AMR and the results are surprising.

    First, it says I should be doing 668k, yet I do about 700k. (simmed it 10 times, got the average)

    Also, the breakdown of what it says my damage should be is astonishingly off. It says:

    1 Envenom
    2 Poison bomb (LOL?)
    3 Mutilate
    4 Rupture
    ..
    7 Garrote

    My actual numbers look like this, almost 100% of the time

    1 Rupture
    2 Envenom
    3 Garrote
    There's a lot of factors than can influence that. I can fairly often get pulls where pb is 3rd on my damage. On botanist it's often top dmg by a large margin.

    amr isn't perfect either - the rotation may not be optimized perfectly (you can edit the rotation used) or for things like DoS you can change when to use it.

    If your'e using shoulders, there's a good chance it just uses vanish on cd.

    Being new to it, with zero customizations, just take the time to run a gearing strategy and get stat goals.

  19. #3459
    Scarab Lord Master Guns's Avatar
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    Well I took amrs advice with the best in bag feature and did 750k on H trilliax tonight, which beat my previous record of 699k. And according to logs for my ilvl 894 that ain't bad

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  20. #3460
    Quote Originally Posted by Master Guns View Post
    http://us.battle.net/wow/en/characte...ealfate/simple

    So, with my legendary drop coming to a peak yesterday, I got the boots finally, which means I now have AoE cloak, shoulders, boots, and Sephuz. For ST, I think the choice is obviously shoulders and boots. This, sadly, leaves me with a GAPING hole in my crit, as those boots had none and my others had over 1k.

    So, I'm starting to worry a little about itemization and stat weights. I'm currently sitting at what is a really low (IMO) 30% crit and 150% mastery. As I currently see it, swapping pieces in and out to make some sense of this mess, i can gain 4% crit at the expense of 12% mastery, sitting me at 34% crit and 138% mastery. Is this good, or is 30% crit and 150% mastery better?
    If you have shoulders crit becomes devalued. I currently have 17% crit at 903ilvl and sim in the high 800k. Keep stacking mastery.

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