Grubby has done a very nice write-up on the scaling changes coming with the new patch. Everyone should take the time to read it.
http://followgrubby.com/news/91/NewScaling.html
Grubby has done a very nice write-up on the scaling changes coming with the new patch. Everyone should take the time to read it.
http://followgrubby.com/news/91/NewScaling.html
So far, not a fan. Everyone feels squishy as all hell. And this comes at the same time as the KDA on the score screen. Coincidence? Hrm. Trying to heal sylvanas and she blows up while my healing brew is in mid air. And that was mainly to just Raynor. My heals make zero impact on Cho'gall's health. I swear, I'm going to start refusing to heal him since my heals mean so little to his monstrous health pool. And now I feel bad after games looking at the score screen while playing specialists as I usually am low to nonexistent on killing blows, but I get a reasonable amount of assists.
Straight up hating the changes right now. Hell, I was playing as Gall and had a brief moment where I looked at the score and was thinking my K/D was bad and what I could do to make it better. Then I came to my fucking senses and realized what game I'm playing and that it doesn't fucking matter. But having them on that screen is a psychological trick. It makes you think killing blows matter even when you know better.
I'm going to take a break from the game for a bit. I hope something changes in the next few weeks/months. I just don't like playing right now. The game isn't very fun right now to me.
I've only played a few bot games to quickly get Cho'Gall and help others out. I can now understand why it was easier to push the forts earlier in each game. (A good change actually because it forces you to defend in such a scenario instead of relying on towers.) To me it seems that getting kills early game is easier but it levels out at the end. Bot Games are a bit shorter so I will have to play in QM to get a better idea.
As for the KDA screen, I have posted abt a solution to this in the venting thread. I think we really need to push this to the devs: to keep killing blows in the role column for assassins and bring back TDs.
Towers feel far too weak early game, most maps I can push them down or destroy them before the first objective, several heroes are able to just sit and tank their shots too.
Several heroes are too bursty, seeing someone (for want of a better term) get globalled is commonplace now.
Cho'Gall can siege down your healing well before minions even engage on some maps.
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I'll hold judgement until I can actually get a game without a Cho'gall on either side. He kinda skewers every perception and comparison to before the patch.
to be honest, one of the reasons they went this way was to prevent snow balling. while i do agree that it seems more simple to get back into it (especially if you just focus picking off lone heroes) it is still quite a problem. purely speaking from quick match here, as at the moment, my 4 man team can't queue ranked, but considering the rate at which towers are going down at the moment, it can get out of hand quite rapidly.
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Would this explain why I get absolutely stomped now as Nazeebo? I've had to play a lot more conservative in general.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
Yep. Even as Leoric, I have to be really careful in the new map. Everyone feels super squishy now and I don't really like it.