Last edited by ophion1990; 2015-11-19 at 09:42 AM.
Cho'Gall has insane potential and a steep skill-curv, he will be played in the higher ranks once people realize
TBH the guy who gave me Cho'gall just did 2 games with AI team mates vs AI (Not least to avoid the lengthy queue times if you picked Cho'gall due to his popularity atm).
I wouldn't want to waste peoples time going into QM or anything more until we have a few more games under my belt, it would be like doing so with Lost Vikings or (to anextent) Abathur, some heroes are unusual enough you need to get used to them before jumping in the 'deep' end.
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The potential range on his barrel o' fun and bouncing splatt could lead to some awesome plays.
My friend and I are getting Better at him. He prefers using Runic Blast everytime it is possible, I like to use it to know that it will hit something. Very two different ways of playing.
We are using these builds: http://www.heroesnexus.com/talent-ca...VbVUVTVSVNV_AA and http://www.heroesnexus.com/talent-ca...VoVqVmVlVgVABA We have toyed with Dread Orb, that talent tier is more of a preference. Now Co's ult...Hammer is great, but Upheavel can make the differnce of a hero getting away and dieing. It can be so strong.
I would love to see a Cho'Gall/ETC/Nazeboo/Malf Combo. Get Cho to Upheavel, ETC Dance, Naz ult and Malf snare. Game is won. There has not really been a hero could could collect many heroes together besides Gaz and Kerrigan, but I feel Cho'Gall is much more viable than they are.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
The only problem with that setup is people are dragged based on their proximity to Cho - those at the very edge will end up in front, and those right up close get tossed behind him. The team won't be as fully clumped as they would be with a Grav-o-bomb/Primal Grasp etc and ideally your ETC would need to be dancing right away as there's no other CC or slow involved, and Upheaval is HUUUUUGELY telegraphed
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They won't be as clumped, but the nature of the shape of its effect means it's brilliant for dragging people back from their towers when your team is starting to push a lane but theirs hasn't all arrived yet. Thats what I used it for mostly, drag out one or two early birds and shank them.
I have only played 2 games with him and won one lost one but there was a Chogall on the enemy team aswell both times so I am surprised his winrate isint around 50% with everyone playing him atm, obviously it is different if it is in hero league. I think he needs a small buff to his health maybe another 5% just to give him slightly more survivability but I think he is a great hero.
The problem with winrate atm is that not only is he new and people have to learn how to use him properly but they have to get use to a new playstyle of two player control. I've seen too many players using his wind-up attack to throw themselves to thier death to the point that every time it comes off cool-down Cho is catching canon-balls to the face using it on minion waves. Since Gall is practically a turret the survivability falls entirely on Cho and a lot of Cho players seem to be building talents for damage rather than survivability. They are not hitting sippy cups or warping back home and realize way too late that they just jumped balls deep into thier own deaths. I think a lot of players are confusing Cho as a dps warrior. Can you build him to do damage? Yes, but when 2 players lives fall upon Cho to maintain (through deciding when to heal up, avoiding being outnumbered and avoiding skill shots) he really needs to be building for tanky and let Gall do the damage.
I agree with this, in my first game with a friend I missed detonating 90% of the bombs tossed as I was focusing on my own thing, but in the second game we switched and I would say, "Before we go in to fight over the objective I am going to throw a bomb in." and we were far more successful. I think with enough practice two people can predict the others moves to not need verbal coms to be successful, but it is going to take a bunch of practice and familiarity with that specific person.
plus EVERYONE is trying him out now to get himas much as possible. thats a lot of poor players compared to other new heroes with much more limited access
it's worth mentioning that some people are using him in a "Recruit a Friend" kind of way so I imagine Quick Match ratings are all out of whack.
Eh, this happened when TLV released, since everybody was playing him and hadn't yet grasped them yet. Give it a month.
20%? Seriously?
Won every game I played as him the other day. Mind you: I was playing with an IRL buddy who was Rank 1 Hero League and we were in Ventrillo communicating.
There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.
If Chogall is always in both teams, shouldn't his winrate be 50% ?