Hi,
on one of the Q&A - Panels Blizz said they would fix those in 6.2.3. But so for I didn't recognize any improvements. So is it ingame? Or just another broken promise?
Hi,
on one of the Q&A - Panels Blizz said they would fix those in 6.2.3. But so for I didn't recognize any improvements. So is it ingame? Or just another broken promise?
Neither did we.
Tyrant still swang from side to side on our tanks during our attempts yesterday evening.
At least for us, thus far, it's a broken promise.
No one noticed the hitbox of Mannoroth being the size of a stamp?
Velhari seemed to move a bit more controlled last night.
I don't think this is a Boss to Boss fix.....there is something fucked up in the whole movement-ai. And this is going an for a long while now. and if this is the "fix".. well than they'll never get it fixed
Many have speculated it's the new tick rate that Blizzard implemented for WoD. Overall it makes the game more responsive but it's predicting algorithm is very bad for tanks. Slight movements (especially if you get a speed buff ala Body and Soul) can get exaggerated by the algorithm which usually causes fincky boss movement. Example: I move a step to the left (a light tap) and the boss moves way out and swing around 3~6 steps out to the left.
There needs to be some sort of smoothing mechanism for tanks so that the boss doesn't think that you're about to make a large movement when you're only moving slightly.
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Well maybe it worked on mannoroth but velhari & her pals still jump around like rogger rabbit. that is so blizzard...instead of fixing their algorithms they do a sloppy patch over