The Boomkings(WIP) :: YouTube Project
Stellar Drift isn't designed for Single target, it is meant for aoe. Anybody that did the Scorpion boss on Alpha would know why it is useful.
The Boomkings(WIP) :: YouTube Project
Actually, the the cast while moving is the main bonus (in raids atleast). The damage bonus is like 1-2% atm which is insignificant for aoe. The radius increase is pretty niche (extremely spread targets or not being able to be in close proximity to the mobs for the cast while moving benefit). With a lot of short lived adds our aoe is just SnF + Starfall and Lunar Strike as the filler, which means 80% of our GCD is hardcasting. At that point being able to move freely 100% of the time instead of 20% of the time is pretty sweet.
Having said that, the talent itself is really niche, and the damage increase is so minor I'd prefer if it was just removed, and Stellar Drift was changed to a utility talent and replaced Wild Charge. The Scorpion boss was a great boss for it, but I doubt we will see more than 1 or 2 other raid encounters where we'd want to use Stellar Drift.
Or it could take the place of renewal in that line and Renewal could become baseline and then they would all be 'movement' talents.
The Boomkings(WIP) :: YouTube Project
Today I learned despite years of training I still write radius when I mean diameter.
39 yard diameter still leaves you 34 yards from the 5-yard segment you keep all the mobs in - and you're not spending 60AsP to ONLY move while casting, you're also getting Starfalls damage (which is, unsurprisingly also increased by the talent) and the DoT amplification effect.
Now I really don't want to read through the thread but how does the new rotation/skills feel? I'm usually a guardian tank but I tried boomkin OS for awhile and just felt....bored. Not sure if it was just watching the little bar swing side to side or what but the feeling of 0 control of what to cast really made it feel bad.
We use rage-like astral power now. The rotation is kinda similar though
Personally i found everything a bit disjointed in the current iteration.
use wrath or lunar strike to generate AsP, wrath has short cast, LS has a slight AoE. they generate the same AsP/casttime so use whichever is needed
we still dot and hardcast, but dot durations are shorter so we dot more and hardcast less. Dots dont factor into gameplay at all except for doing damage unless you take shooting stars for the AsP proc.
starfall has a high AsP cost, and generating AsP without shooting stars talent makes it really awkward to dot+ starfall because you have to starfall and then hardcast, or you cant starfall again (maybe that changes with a high number of mobs, but still requires shooting stars talent to even work)
Healing touch works in form, everything else rips you out if you take resto affinity
personally i wish things felt a bit more connected. maybe its just me. (still a fan of the class)
The Boomkings(WIP) :: YouTube Project
The Boomkings(WIP) :: YouTube Project