So, they removed stances but then Arms got Defensive Stance back? So... are they gone, or not? Would genuinely prefer them gone than be in their current state (for PvP) where you sit in Defensive most of the time. :/
So, they removed stances but then Arms got Defensive Stance back? So... are they gone, or not? Would genuinely prefer them gone than be in their current state (for PvP) where you sit in Defensive most of the time. :/
Except you forgot the fact CS scales with Arms's mastery, and DR's is static. The fact you even compare the two is hilarious
edit; if they seriously remove all buffs in Legion I hope they just give everyone an extra 5% base crit, because Strength DPS's crit chance at lower ilvls is laughably terrible, and is particularly bad for fury
Looks pretty good but I am still not sold on fury taking more damage for the sake of being unique. Sounds like they'll have to go through a lot of trouble just to get the balance right and if they get it wrong this could be really really bad news for fury.
Lets not turn this thread into another Fury-extra-damage bitch-fest. That's being covered extensively in the Fury thread, everyone knows it's awful, and there's so much else going on here.
Interesting to not see anything about "when you activate Whirlwind, all your abilities do AoE" that we heard about during Blizcon. That said, I really like what I see for the interaction between Cleave and Whirlwind. It's simple, but the better you use Cleave, the more you can do with Whirlwind; little things like that get me excited. There's at least some potential for skill to make you a better player.
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I don't see what's so "hilarious", Fury will still use DR and then stack abilities in that extra damage period. Just because that effect scales in the other spec doesn't mean it isn't the exact same effect.
Different connotations on the playstyle, but I'd agree that the effect is more or less the same. Personally I'm not in favor of it, they've been complaining for years about wanting to differentiate specs, and removing CS from Fury was honestly a good move in accomplishing that, but they keep falling into old habits and recycling the same ideas between the two.
I still don't know why Arms has Recklessness, it's not thematic anymore, and Arms doesn't value critting in the way Fury does. It really wouldn't be that hard to give them Avatar or something, to reinforce the stacking big damage concept and make the specs just a little more different.
can someone explain to me this pls / i guess its mistakes
1. Fury warriors are getting Last Stand & Shield wall ?
http://i64.tinypic.com/2lmqtzd.jpg
2. Prot gets MS?
http://i67.tinypic.com/fc8w9.jpg
Might be a good place to reintroduce Deadly Calm as the Arms cooldown - so Fury = Recklessness and Arms = Deadly Calm. Doesn't have to be exactly how it was before, but something that reduces rage cost on certain abilities or all abilities within a short window would play into the idea of the patient warrior, waiting for his moment, then unleashing hell.
I don't see what's so "hilarious", Fury will still use DR and then stack abilities in that extra damage period. Just because that effect scales in the other spec doesn't mean it isn't the exact same effect.[/QUOTE]
Cuz its completely different? Arms has multiple talents and abilties surrounding and supporting Cmash. Dragon roar is just a one-off ability you will use at certain times of importance. They're used in different ways and have drastically different impacts on damage and playstyle
That is why its hilarious
I just hope DR + Meat Cleaverin' like a motherfucker does more damage than Bladestorm. It would be nice to have an option for active, AoE damage that requires we actually do something more than hit Bladestorm, go make a sammich, return to pile of bodies and enjoy delicious sammich while standing on their corpses.
I'll review how this post is set up to make it easier spec by spec. Off to bed, though, so will need to be tomorrow.
Charge has no CD. WINNING!
Bet this is a type or is changed.
Seems the crying about 30% damage taken is dampened by the dramatic increase in self healing across the board.
5% on Bloodthirst is pretty good for standard small time healing, with 50% HP on a short cooldown amazing when shit hits the fan.
We hope! Lot of spell data has changed, making datamining less reliable than it used to be, and the previous talents that modified it's cooldown and charges still seem to be in, though they too could be merely remnants. Personally I think having no cooldown and no restriction on rage generation is too good to be true, but we can hope against hope!
Do you guys think arms will have fluent gameplay in Legion compared to Wod?
Not really, just isn't much else to say at this point. The self healing is nice, but honestly not anything new. Death Knights have had a 50% heal on a 1m CD for years, Paladins now have a cheat death to go along with Rogues, Mages, DK's and Warlocks; and Fury seems to have lost Defensive Stance (probably also because it would near negate the Enrage drawback). Overall I wouldn't say we are any stronger defensively than other classes, and situationally weaker than a great many of them.
Honestly though, it doesn't really matter how much they offset the 30% damage taken by. I maintain that it's simply bad mechanics, and no amount of benefits make up for that.