[PVP POV]
IMPROVEMENTS
-Chi Torpedo no longer deals damage and is now in the mobility talent tier. This removes the jump roll for burst playstyle that many monks hate.
-Chi Explosion removed, making WW gameplay fast paced again hopefully. The talent tier consist of interesting choices like Spinning Dragon Strike and Chi Orbit.
-Fortifying Brew cd reduced essentially by 50%, but
Whirling Kicks looks stronger survivability wise, especially if you can consistently hit 2-3 targets with it. Jab -> SCK -> Jab -> SCK for disturbing amounts of healing. Potentially too strong.
-Fists of Fury now usable while moving, and with the talent, gets increased range and the stun! Could be potentially too strong.
-Freedom Roll glyph becoming a PvP talent, but competes with another interesting choice, double Flying Serpent Kick.
-Surging Mists redesigned into Effuse. Otherwise the same thing, but instant.
CONCERNS
-Nimble Brew removed.
-Karma still at 50%.
-Tigereye Brew redesigned to become a 1.5 minute cooldown rather than the current stacking mechanic. Also means the loss of on demand 20% damage reduction through current 4 pvp set.
-Major glyphs removed, therefore glyphs like Paralysis / Touch of Karma removed as well. The effects don't seem to be baked into their respective spells currently.
To me it looks like monks are going to become even more squishier and now have even greater emphasis on mobility in order to survive. With TEB being totally redesigned, I hope we are not completely useless without it, and are able to create pressure without relying on cooldowns.