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  1. #1
    Herald of the Titans Babylonius's Avatar
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    [LOVE THREAD] Can you feel it?

    As the other side of the coin to the Rant Thread I've had a few requests for the opposite. This thread is all for talking about the good times you've had, those to come, your favorite parts, and all things positive about Monks.

    Something you love(d) has been lost or will be? Here's the place to get nostalgic.
    Love a change to the class? Lets hear how much you're excited for it.


    Here are the rules:

    1. DO NOT ARGUE with posts you disagree with
    2. Love as much or as little as you'd like
    3. All topics must be Monk-focused
    4. All time is allowed; past/present/future, live/PTR/beta/datamined
    5. No need to be constructive
    6. Add to other's love if you agree
    7. REPEAT: DO NOT ARGUE
    8. All normal forum rules apply
    9. Bragging is totally allowed




    Anyone seen breaking these rules will have their post deleted and likely an infraction given.

    Get Happy People!
    Creator of WalkingTheWind.com and PeakOfSerenity.com
    Former Monk Mod of MMOChampion | Admin/Moderator of Monk Discord
    Armory | Logs | Guild | Twitch

  2. #2
    Deleted
    I personally love the previewed infos about Brewmaster and Windwalkers.
    Both seem to go in what sounds like a good direction compared to what we have now. All we know so far about talents is datamined though inaccurate and is (and will be) subject to change.

    My main is a windwalker and honestly we have been in an awkward spot for the whole duration of WOD so I warmly welcome change regardless of what it brings.

    I will not be the child that demands skills to be how he wants them.

    So far we got a lot of exciting stuff and I’m not even thinking to complain because I do play monk for the flavour and the traits of the class not because I want to cheese council fight and be mid-pack on every other. Beta feedbacks hopefully will bring balance and even more cool stuff like what we had so far.

  3. #3
    Gather 'round, young Monks, and let me tell you a story about the most unique, fun specialization and playstyle that World of Warcraft has ever seen.


    It was the beginning of Mists of Pandaria and Monks were the new kids on the block. Unfortunately, very few people were hyped for the class. It didn't get a cool intro starting zone or start at a high level like Death Knights did. There was no real story involved with the Monks, just some Pandaren dudes that showed up and taught some people how to do Monk stuff. Even worse, two of the three Monk specs were absolutely atrocious at the launch of MoP, bringing nothing special to the table to attract players to the class.

    Despite all of this, there was a shining light in the Monk class: being a Mistweaver. The spec promised wildly different healer gameplay than anyone had ever seen before. Disc had the Atonement mechanic forever in "hurt bad guys to heal the good guys", but it was always more of a soloing thing and the spec had never embraced that mechanic. Mistweaver embraced damage-to-healing as a concept, to the point where all of the level 30 talents both did damage and healed, Xuen was the only real CD the spec had which also did damage and healed, and half of the iconic Statue was where half of the Eminence healing (the damage to healing mechanic) came from.

    It didn't stop there though, because what made Mistweavers feel different from other healers was that if you were out standing with the other healers as far from the boss as you could get, you were actually playing very incorrectly. The most overpowered healing spell in the game in 5.0 was Spinning Crane Kick, which forced you to be in the middle of the people you wanted to heal. Melee or range, it didn't matter, you were a Mistweaver and you went wherever the healing was needed, no matter where that was. However, there was something lurking in the background of this wondrous SCK spam. People began to theorize that, when SCK spam was not the best thing to do in the entire game, it oddly made more sense to be constantly auto-attacking the boss while keeping up buffs to make those auto-attacks heal people. The loophole was that instant cast spells did not stop you from auto-attacking, so you could actually set these up and just constantly AA without losing any healing and in fact doing more healing than casting single target heals would (helped in part by the fact that MW had the worst single target heals in the game). It was very different because the entire concept of raid-frame whack-a-mole just didn't exist for Mistweavers, but that was how every other healer had functioned for over 7 years.

    This paradigm of being in melee and having to watch enemies led to frequent use of normally unused abilities in healer tookits like interrupts and stuns. Mistweavers weren't focused on the raid frames like other healers, but had to actively watch the field to ensure being in the correct spot for optimal SCK usage and hitting enemies. Over time the difference between a Mistweaver and other healers grew to be like the difference between a melee DPS and a ranged DPS; the battlefield vision was just so different and positioning meant different things that it felt like playing an entirely different role.

    Eventually, Spinning Crane Kick was dethroned, leaving this concept of hitting the boss to be the optimal way to heal at nearly all times. Nothing lasts forever though, and sadly the problem in this case was that someone forgot that Mana Tea was a thing that existed and spells were just generally too cheap, allowing MWs to output nearly maximum throughput for an entire fight without ever running out of mana. The dev team, in their infinite wisdom, decided that the problem was with using offensive abilities and not with having spells just be too cheap, so they doubled the cost of Jab and made it refund half of its cost when using another damage spell so that it could never be used purely for healing reasons, as well as nerfing Eminence healing for good measure.

    This didn't stop Mistweavers though. The spec's entire identity at this point revolved around breaking the rules and playing differently than every other healer. Another loophole in the design was found, as the mechanic to "break" using Jab for purely healing reasons did not interact well with the Legendary Gem that was a proc that made spells free for 4 seconds sometimes, and Mistweavers quickly returned to infinite mana because we would actually gain mana in those procs via abusing the Muscle Memory mechanic. That too was seen as offensive, and rather than fixing the problems of Mana Tea and Muscle Memory, Mistweavers spent the entire last tier of MoP with overly nerfed spells, being nearly useless in raids. Many of the remaining Mistweavers died off, leaving the spec by far the least played in the entire game.

    Warlords of Draenor came around, and the simple solution to people abusing damage to healing mechanics was to throw them all in a separate stance. This did come with the added benefit of allowing it to do decent damage, but the core problem of giving Mistweavers infinite mana still remained as Mana Tea was still generated in this new Crane Stance. The spec has limped along like that, always having a broken mana model and some wonky healing patterns until now. It has become all too obvious that there are almost no people left playing the spec that were around for its original design and have no love for the melee-centric playstyle that it forced. With it being too troublesome to keep trying to balance that aspect of Mistweavers and not many people caring for its existence anyways, it is being eradicated and Mistweavers are being rebuilt as a traditional healer that stands out at range and clicks on raid frames to heal.

    My most fun moments as a Mistweaver were not when I was doing a ton of healing, but when I got a big clutch stun or interrupt or taunt in a stray caster add. It's when I blew up some adds because I could, or Touch of Death something just moments before it would have killed the raid. It was juggling hitting enemies with healing people and having to decide which was more important at any given time. I got to do all of those things and still be a healer. It's going to be gone soon, but it has been on life support for a long time and it was pretty obvious this was coming eventually. It was the most fun I'd ever had in WoW, and it sucks that it has to end but it was great while it existed.

    RIP Melee Mistweaver 2012-2016.

  4. #4
    Warchief Supliftz's Avatar
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    Quote Originally Posted by Totaltotemic View Post
    Gather 'round, young Monks, and let me tell you a story about the most unique, fun specialization and playstyle that World of Warcraft has ever seen.


    It was the beginning of Mists of Pandaria and Monks were the new kids on the block. Unfortunately, very few people were hyped for the class. It didn't get a cool intro starting zone or start at a high level like Death Knights did. There was no real story involved with the Monks, just some Pandaren dudes that showed up and taught some people how to do Monk stuff. Even worse, two of the three Monk specs were absolutely atrocious at the launch of MoP, bringing nothing special to the table to attract players to the class.

    Despite all of this, there was a shining light in the Monk class: being a Mistweaver. The spec promised wildly different healer gameplay than anyone had ever seen before. Disc had the Atonement mechanic forever in "hurt bad guys to heal the good guys", but it was always more of a soloing thing and the spec had never embraced that mechanic. Mistweaver embraced damage-to-healing as a concept, to the point where all of the level 30 talents both did damage and healed, Xuen was the only real CD the spec had which also did damage and healed, and half of the iconic Statue was where half of the Eminence healing (the damage to healing mechanic) came from.

    It didn't stop there though, because what made Mistweavers feel different from other healers was that if you were out standing with the other healers as far from the boss as you could get, you were actually playing very incorrectly. The most overpowered healing spell in the game in 5.0 was Spinning Crane Kick, which forced you to be in the middle of the people you wanted to heal. Melee or range, it didn't matter, you were a Mistweaver and you went wherever the healing was needed, no matter where that was. However, there was something lurking in the background of this wondrous SCK spam. People began to theorize that, when SCK spam was not the best thing to do in the entire game, it oddly made more sense to be constantly auto-attacking the boss while keeping up buffs to make those auto-attacks heal people. The loophole was that instant cast spells did not stop you from auto-attacking, so you could actually set these up and just constantly AA without losing any healing and in fact doing more healing than casting single target heals would (helped in part by the fact that MW had the worst single target heals in the game). It was very different because the entire concept of raid-frame whack-a-mole just didn't exist for Mistweavers, but that was how every other healer had functioned for over 7 years.

    This paradigm of being in melee and having to watch enemies led to frequent use of normally unused abilities in healer tookits like interrupts and stuns. Mistweavers weren't focused on the raid frames like other healers, but had to actively watch the field to ensure being in the correct spot for optimal SCK usage and hitting enemies. Over time the difference between a Mistweaver and other healers grew to be like the difference between a melee DPS and a ranged DPS; the battlefield vision was just so different and positioning meant different things that it felt like playing an entirely different role.

    Eventually, Spinning Crane Kick was dethroned, leaving this concept of hitting the boss to be the optimal way to heal at nearly all times. Nothing lasts forever though, and sadly the problem in this case was that someone forgot that Mana Tea was a thing that existed and spells were just generally too cheap, allowing MWs to output nearly maximum throughput for an entire fight without ever running out of mana. The dev team, in their infinite wisdom, decided that the problem was with using offensive abilities and not with having spells just be too cheap, so they doubled the cost of Jab and made it refund half of its cost when using another damage spell so that it could never be used purely for healing reasons, as well as nerfing Eminence healing for good measure.

    This didn't stop Mistweavers though. The spec's entire identity at this point revolved around breaking the rules and playing differently than every other healer. Another loophole in the design was found, as the mechanic to "break" using Jab for purely healing reasons did not interact well with the Legendary Gem that was a proc that made spells free for 4 seconds sometimes, and Mistweavers quickly returned to infinite mana because we would actually gain mana in those procs via abusing the Muscle Memory mechanic. That too was seen as offensive, and rather than fixing the problems of Mana Tea and Muscle Memory, Mistweavers spent the entire last tier of MoP with overly nerfed spells, being nearly useless in raids. Many of the remaining Mistweavers died off, leaving the spec by far the least played in the entire game.

    Warlords of Draenor came around, and the simple solution to people abusing damage to healing mechanics was to throw them all in a separate stance. This did come with the added benefit of allowing it to do decent damage, but the core problem of giving Mistweavers infinite mana still remained as Mana Tea was still generated in this new Crane Stance. The spec has limped along like that, always having a broken mana model and some wonky healing patterns until now. It has become all too obvious that there are almost no people left playing the spec that were around for its original design and have no love for the melee-centric playstyle that it forced. With it being too troublesome to keep trying to balance that aspect of Mistweavers and not many people caring for its existence anyways, it is being eradicated and Mistweavers are being rebuilt as a traditional healer that stands out at range and clicks on raid frames to heal.

    My most fun moments as a Mistweaver were not when I was doing a ton of healing, but when I got a big clutch stun or interrupt or taunt in a stray caster add. It's when I blew up some adds because I could, or Touch of Death something just moments before it would have killed the raid. It was juggling hitting enemies with healing people and having to decide which was more important at any given time. I got to do all of those things and still be a healer. It's going to be gone soon, but it has been on life support for a long time and it was pretty obvious this was coming eventually. It was the most fun I'd ever had in WoW, and it sucks that it has to end but it was great while it existed.

    RIP Melee Mistweaver 2012-2016.
    press f to pay respects

    BibleThump

  5. #5
    Deleted
    My respects to what used to be the most fun class in the game.

  6. #6
    RJW on Protectors in SoO, nuff said.
    Tradushuffle
    <Echoes>
    Laughing Skull-EU

  7. #7
    Deleted
    remember CJL on ra-den

  8. #8
    Banned cqwrteur's Avatar
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    Missing the 5.4 TFT

  9. #9
    RIP Chi Torpedo. You were niche, you were fun, you will be missed.

    Have fun as a thing for demon hunters now while we get an empty husk of what you once were.

  10. #10
    Deleted
    Wel the thing I am REALLY digging about windwalkers in Legion is the sort of "fighting game style" monk rotation we will be getting with our new mastery. I would just absolutely love to have a "combo meter" fun addon for a windwalker to show what combo I have for not using certain abilities twice in a row. I really hope this is going to be our main rotation with our new mastery that helps putting the rotation in mind in this situation.

  11. #11
    I have said stuff in the Rant thread but I will also say stuff here - I love Monks in wow.. it's my favorite class and probably be the only class I truly play.

  12. #12
    Deleted
    Just to add something to this thread, since the "hate" thread seems to get much higher in post count than the "love" thread:

    I love our class hall!

  13. #13
    High Overlord Ryuutora's Avatar
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    Rant thread may not have shown this but I love being a Monk. I've tried to switch to different classes but it just doesn't work - when I see another Monk, it makes me want to play my own. Can't get enough of it. Driving inspiration to be a Monk: Warcraft 3 Chen. Invoking Xuen helped further that drive along with those big fat, nasty RSK crits. >

    Admittance to griefing others with Provoke + Armsmaster Harlan or bosses that would normally move slow and using Tiger's Lust to speed up Kronus or Fangraal when they target someone.

    Glyph of the Floating Butterfly was such an awesome addition.

    Doing stuff others can't is fun. Transcendence resets, Diffuse Magic for the Reap debuff, being everywhere at once thanks to SEF, Zen Flight cheesing, Tiger's Lust on npc's that can be buffed such as escorts or Akama in BT. I do miss Healing Sphere's though, best clutch heals since Lay on Hands. Breath of Fire is a really cool and underrated spell. I still consider the legendary cloak a Monk item, kinda wish there was a glyph for the animation in place of Fists of Fury.

    The new Mastery for WW. Oh man I know we've been asking for this for a long time and it's finally come, and in the form of Combo's DDDDD Artifact Trait where Rising Sun Kick hits twice, it's like our own slice of Multistrike. Invoke Chi-ji and Nuizao! Chen Stormstout Hype! PvP Talents for Legion are looking pretty sweet. ToD CD RESETS? Yes please.

    Here's to all the good times I hope that's to come with Legion.

    Also, RIP Fistweave.

    Quote Originally Posted by Forsta View Post

    I love our class hall!
    ^This.

  14. #14
    I was skeptical of the WW changes, but after running through the Artifact questline, I'm a big fan. The addition of Spinning Dragon Strike into the rotation was really fun and the mastery was working for me once I took Ascension for the extra energy regen.

    I only have 1 major and 1 minor hope at this point for the spec. The major would be that Strike of the Skylord becomes a useful and impactful PvE attack and not the low damage snare it currently is. The 40 second cooldown on it feels really nicely paced with the rest of the rotation though. The minor hope would be that our fist weapon artifacts would be renamed, even if it's just to their title. I got them last night and I have no idea how to spell or say their names right now.

  15. #15
    High Overlord Ryuutora's Avatar
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    Stone Fists variation on the Windwalker Artifact = <3 They looked awesome during the preview but the animation on the video sold it completely. Reminds me of a Magnaron hand, Highmaul Architecture, and Tempest Keep/Netherstorm. An infinite storm on it and being held together by some force then it breaks apart like the wind energy Al'Akir put into it is seeping out but coming back together as if tamed. Top of the priority list to get out of all the skins.

  16. #16
    Deleted
    Had my monk as an on and off alt since MoP and I am most likely rerolling WW monk now that I've seen what they did, I mean the simplification on SEaF is sad but the rest is kinda awesome. Too bad they are killing off Mistweaver(for me) but WW looks amaze balls! <3

  17. #17
    Was rocking 2x of these 655 int+spirit trinkets, and just got an Intuition's Gift out of my heroic HFC cache. Good times Now I just need to head into H BRF and get one'a the spirit trinkets from there.

    In general I'm enjoying Mistweaver a lot more than my main (Priest), if only for the ability to do something new and different. Priest healing in WoD has been rather boring. Hopefully it'll be more interesting in Legion.

    Only been 100 for about 4 days now and I'm already up to ilvl 687, thanks to lots of 695 upgrade items from LFD/LFR satchels. Rather pleased with how quickly you can gear up alts!
    Last edited by anon5123; 2015-12-25 at 05:38 AM.

  18. #18
    Quote Originally Posted by Ashix View Post
    I highly miss playing Brewmaster in MoP.

    Vengeance and keg smash was just so satisfying.
    I miss instant Uplift.

    And instant PoM. No idea why blizz decided to put cast times on these spells.

  19. #19
    Since Vanilla I had many main characters, but finally I settled down and found the class I enjoy most. I started out in MoP as an Orc Monk because I played in an Orc only RP guild and wanted to play a healer I switched form Shaman to Monk, and I'm a monk IRL too (well kinda, I love the Asia theme as being half Asian myself, I have strong connection with Asian spiritality, meditation and such ). I race-changed to Pandaren recently because it's a better fit for me.

    What I love about the monk besides the theme is being able to fill in all the three major roles. I love transcendence, I love FSK, I love the way these chubby Pandaren move, so agile, I love Chen, I love quite a lot of Transmog options, I love the way mists spell looks, I love Xuen, I love roll, and so on.

    Can't wait for Legion, seeing our mobility increase, Invoke Chi Chi and Nizao, as BM having our huge Artifact weapon placed on our shoulder, which looks totaly badass IMO. Curious about the new MW. I hope we are much more viable in a 5 mans setting (Mythic dungeons is a pain in the ass! No hating though).

  20. #20
    Ran a H HFC tonight, and while I didn't get my 4pc, I did get three BoEs.

    I now have, Three BoEs.

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