for example; sub-races were like hero classes, starting in the zone and level you meet them in the world rather than all at level one? With maybe just one epic introductory quest that ties in with their story and your choice to join the horde rather than having to make a new starting zone or phasing a zone.
In fact.. for blizzard to do this properly and not just throw in skin option 15-20 and say voila brown orcs.. what sort of effort do you reckon it will take?
---TLDR ---
Here I will compile as much as I can from your responses.
Most sub-races are already in the game. They have models, customizations that often look very cool -- how much does blizzard have to actually do? Well
1. Starter zones - a lot of work for new races, for sub-races - simply start in the zone the group is at, at the level of that zone cuts out a lot of work. Add one epic quest to fill in the blanks. So much easier right
2. Models: Some sub-races are very close to the original race that has new models -
a) Create new colouring skins
b) new race appropriate customisable features: e.g. tattoos for wildhammer dwarves
c) no need for new animations of facial rigs here - already in the base model = huge amount of work avoided
Some sub-races are altogether different and would require something:
e.g. Broken, Vrykul, Wretched, Yaungol (if playable)
Whiles I do not expect these to usually appear as sub-races, some of them would be a great idea. The models are already in the game, but they'd need a fairly intensive do over. = huge amount of work - this is where it is like making a new race as emotes/ animations/ facial rigs will all have to be done
a) Whiles I would largely avoid doing this, some are too important or good to pass up. e.g. Broken & Vrykul for starters.
b) Others can be re-interpreted. E.g. Wretched - the sunwell is back, wretched could actually look like rough blood elves instead, like how nightborne are to night elves, thinner, scruffier looking, like a full scruffy beard - a bit unkempt, a bit like an addict. This way they can use the blood elf model base and rig making it easier to do
c) Others also can be based off existing models - forsaken vampire - could actually use the undead face rigs, and the body just straightened up forsaken, with whole flesh. he doesn't have to be meaty, he would be as skinny as the undead, but no bare bones, upright and normal looking flesh, animations used are forsaken animations or blood elf ones, so you don't have to re-model everything , saving a lot of work.
3. Character Creation UI.
This will need some creative thinking: I suggest:
a) Race group icons are still the same, except every time you click on one,..rather than having 1 character model, you will have a model for each sub race:
e.g. Clicking on Forsaken will give you an undead human, an undead elf and a vampire human.
the highlighted one would be larger than the others, with its class selection to the side, you can click on the others and they would become highlighted instead with their
you can then click on the one you want and it then come the cu
i) Clicking on a race then gives you the choice of which sub-group to pick
ii) clicking on a race gives the normal character creation of the main group - but a new tab with Icons of the faces of the sub races at the
4. Options
a) Class selection is easy: it just appears on the side column like it does now and it corresponds to the race you have selected, switch to Dark Iron dwarf you have a different selection
b) Emotes/voice overs - this is entirely discretionary - I think it should depend on the race, some sub-races can sound different from their main race and some can sound identical - animaitons will match
c) Racials - this may just sometimes be slight variations of the main race, e.g. a High elf may not necessarily have mana-tap. The equivalent ability is very similar to one which one of the existing races already have, making it have no real balance issues or headaches.
I think like this... Sub-races can be pretty good, and pretty fast produced. Some will take longer, but the longest part will be the artwork of the models with huge time saved because you don't have to create new starter zones and because you're using the rigs of most of the existing race except in a some rare but vital cases like Broken and Vrykul.
New sub-race will be expected too, blizzard do this with every expansion, so it's not as hard as you think..it's part of the "newness" of the whole thing. If they care to just make sure the new groups have everything in place to make them playable at later date, they save a lot of extra work later.
List of Potential Sub-races:
- Human: - Vrykul, Half elf, Kul'tirasian
- Orc: Mag'har, Blackrock, Dragonmaw etc
- Night Elf: Highborne, Nightborne, Nightfallen, Half-Cenarian [NEW]
- Troll: Forest Troll, Jungle Troll, Ice Troll
- Dwarf: Earthern, Dark Iron, Wildhammer, Iron
- Forsaken: Darkfallen, Vampire human
- Gnome: Leper, Mechagnome, Half-cyborg [NEW]
- Tauren: Taunka, Highmountain, Yaungol
- Draenei: Broken, Eredar
- Blood Elf: San'layan, Wretched, High Elf
- Goblin: Gilgoblin, Coal goblin , Hobgoblin
- Worgen: Nelf Worgen [new], HElf Worgen [new], Blood Worgen
- Panderan: (not sure)