Originally Posted by
Murlocbait
I don't really get a lot of the design decisions on these trees. Look at Frost and Unholy for DKS... there are 2-3 in each of them that boost defense, for damage-dealer specs. I mean, i guess it's always fun to do more damage even as a tank, and it helps for questing and every bit of damage helps a raid, but I too was expecting more interesting utility and defensive mechanics. The other thing irritating me is how often I see "you have a chance" in there. Like:
Might of the Vrykul (Rank 1) - When you activate Demoralizing Shout, you have a chance to reduce the cooldown of Shield Slam, Revenge, and Thunder Clap by 0% for 10 sec.
and
Scales of Earth (Rank 1) - Critical blocks have a chance to cause 3 black dragonscales to erupt out of your shield, increasing your armor by 30% and causing 0 damage and 0% vulnerability to any enemy hit.
I mean come on. How much fucking RNG is really needed here? So you have a chance to get a critical block, and when you do you then have a chance to cause the dragonscales to come out? FFS. I know it's still WiP and I'm curious to see how it all shakes out, but the RNG is just irksome. I would much prefer something you can count on with an internal CD to keep it under control, than RNG on top of RNG.