Originally Posted by
Lucrece
Never took Preach Gaming's videos too seriously. He's a streaming personality, that's it.
With that said, I do think that unless they outright screw up our single target DPS, Windwalkers will be a perfectly competitive and desired spec.
We won't be rogues, that's for sure. Unfortunately, rogues and warriors have always been Blizzard's pet melee classes eclipsing all others.
They took all our defensives besides Karma, nerfed Diffuse magic, and we can't really cheese any mechanic like a rogue or DK can.
We don't have any worthwhile raid utility like Smoke Bomb or Grip.
But in terms of second tier melee, I think we'll be perfectly acceptable DPS even if we won't be as great to a raid as rogues/warriors.
Hopefully they'll finally realize they trimmed too many defensives from us, that Demon Hunter's Rush is basically a better version of Roll (they should reduce roll recharge at least by 5 seconds baseline), and that our heals are shit.
If we keep FoF stun baseline and they don't fuck us over with saying that was a bug, we'll actually be pretty neat for Mythic+ dungeons with a 20 sec cd aoe cone stun.
I really, really hope Death Art and Light on Your Feet get replaced, and the heal on transcendence gets removed and we gain Healing Elixirs baseline, a talent replacing Healing Elixir bumps the healing by 15%, and that the artifact trait makes it so when we pop healing elixir we receive 10% increased healing for 8 seconds.
Light on Your Feet should get replaced by Xuen's Perseverance, which reduces physical and magic damage by 2/3/5%.
Death Art should make it so the activation time of ToD gets reduced by 4 seconds max. Or a reduction of the cd up to 10%.
Strike of the Windlord should instead of a snare, provide a 50% armor ignore for 5 seconds.
Unfortunately I'm unable to post these suggestions in the beta forum.