"In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated"
The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.
I know there are people that love for PvP to be completely about skill and not gear. But on the other side of the fence ,I know there are people that like to get in there and grind out the best gear to be able to have an upper hand in PvP content.
So with this being said, is there anything to be gain by grinding BGs to get gear since there wont be a "need" for high end PvP gear because 2.5% isnt much... When I read this it sounds like they have taken another carrot out of the game for people to chase.
Anyone else feel this way or am I reading this wrong?
Another way to look at this:
- What if they did this in PvE?
- What if you dinged 100 and went straight to Mythic raiding and the gear didnt matter at all?
- What if they removed gear in general?
I will hate it if this change goes live, but that is just my 2 cents