My guild is about to head into M Manny progression and trying to make some choices on comp. Current raiding roster has:
Tanks:
Prot Pally (me as RL)
BW Monk
Guardian Druid (offspec, usually feral dps)
Healers:
Disc
HPal
RShammy
RDruid
Disc (rarely brought, usually on her mage)
Melee DPS:
Warrior (wants to do DK, just hit 100 on that DK)
Warrior
Ret Pally
Rogue
DK (some attendance issues due to work)
WW Monk
Feral Druid (the guardian druid listed above)
Ranged DPS:
Hunter
Hunter
Mage (has decently geared DK alt, but usually top dps on mage)
Mage
Mage
Mage (this is the disc priest's new main as of now)
Boomkin
Boomkin
Lock
Lock
Spriest
Additional notes: I didn't list him, but we have a DK trial who needs some gear and learning. Our RDruid is also a good boomkin. One of our mages has a DK alt but he's also usually our top dps on every fight. Lastly, one of our warriors is sick of his class and wants to go DK. He just hit 100 and is gearing up asap. Overall our raid group is 11/13M geared so around 735-740 average ilvl for mains.
My questions are:
Given the DK mass grip importance, should we focus on getting 2-3 of them in there regularly for Mannoroth progression? Our options there would be to A. Bring the trial DK B. Let the warrior main switch for this fight, he'll be behind on ring and gear C. Have the top dps mage go DK. D. Any/all of the above
Should we 3 tank given our ilvl to make things smoother?
Any other tips people have on comp given what we have?
Thanks for your time!