If you don't like it, don't do it. I personally enjoy it, and find it to be the easiest way to conquest cap. I don't understand why there are some people who are so against 2s.
If you don't like it, don't do it. I personally enjoy it, and find it to be the easiest way to conquest cap. I don't understand why there are some people who are so against 2s.
This topic AGAIN? Like last time, don't like it don't play it. Problem solved.
I didn't say remove it only. But I get it. Most people don't go beyond the title.
I know this is a troll and I'm falling for it but in the rare case that it is not a troll, would you mind explaining how removing arena would help the game in any way?
It may be hard to accept but PvE is just one small aspect of the game, PvP is another, RP is another small aspect, etc. and when you combine everything you get World of Warcraft.
No offence but this game would've died at the second expansion if you were in control.
Outside of external factors, then a single-class no customisation game would be the "ideal" pvp framework.
As soon as there are functional choices, complete balance has gone out the window.
And the more choices there are, the worse it gets.
WoW has too many choices in that regard.
Removing it is not needed. They could reduce the rewards, if it's broken especially. It's important because in this game the rewards are extremely enticing, e.g. it's a different thing to do Arena because it gives Feats of Strength and different because it gives Achievement Points even if that sounds silly to some.
It's important because you can actually balance this game in pvp in large enough teams. It's hard to claim that for instance on 20 V 20 you can't truly balance it since the complexity will be too high. Only the management would be harder.
Even 10v might be quite balanced compared to arenas especially.
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That's untrue. The real problem in Arena is that you can not actually use classes at all, you are restricted to a few guys only and the magic combos rule. In 10v, or especially larger, that problem is not existent since the combos there can be much easier.
Unless you mean you want a 10v full of the same class.
I don't believe that's a common problem though.
I dislike that there's still so much CC in the game, but I also accept it, since otherwise 2v2 matches would last even longer then they already do... It's just painful to sit out a full CC chain and watching your partner die without 0,1seconds to respond
I would like to see the re-implementation of the Armor Penetration stat and the Mana Burn/Mana Drain/Viper Sting abilities (all from BC, all designed to help counter healers by shitting on their mana bar). It would make those games vs healer teams much less ridiculous IMO.
Also, if Blizzard would finally pull their collective shit together and make mana matter - like theyve repeatedly told us it should, but utterly fail to implement, then one healer wouldnt be able to godmode for very long before theyre running on fumes. In this regard, I have high hopes (but low expectations) regarding the stat templates in Legion.
Last edited by Nihilan; 2016-01-11 at 05:15 PM.
Mana drain was the best pvp idea blizzard came up with, on the bright side running lock/disc you could mana burn entire 90% of Hpal's mana with PI on disc in 1 full fear, on the dark side it gave life to comps like Hunter/Disc/Restokin and sl-sl lock/Disc/Resto kin and games would last for an hour per game.
I don't really enjoy this bracket, especially with two Healer/DPS comps. IMO it's the most boring of arena brackets.