Hey fellow Hunters,
I have been following the Legion Alpha quite a bit and I have some concerns about the Hunter's survivability and ability to kite in this new expansion from a PvP perspective.
These concerns are of course from a ranged Hunter perspective, Marksmanship and Beast Master specializations.
Below are some abilities which ranged hunters have lost in Legion as it is now in Alpha:
# Master's Call (BM) - Your pet removes all root and movement impairing effects from itself and its target, and grants immunity to all such effects for 4 sec.
# Explosive Trap (Glyphed) - Your Explosive Trap no longer deals damage, instead knocking enemies back from the trap when it explodes.
#Freezing Trap (All specs) - Place a frost trap that freezes the first enemy that approaches, incapacitating them for up to 1 min.
#Spirit Bond - Regenerating 2% of total health every 2 seconds.
#Deterrence (All specs) - You deflect all attacks and take 30% less damage for 5 sec, but you cannot attack. 2 charges and 3 min CD.
So what abilities do we left and are there additional abilities implemented for Legion?
#Disengage (BM and MM) - Can be talented into Posthaste as per usual.
#Selection between Binding Shot (BM and MM) And Wyvern Sting - Works as per usual.
# New*Aspect of the Turtle (BM and MM) - You deflect all attacks and take 30% less damage for 8 sec, but you cannot attack. 1 charge and 3 min CD.
#New* Aspect of the Cheetah (BM and MM) - Increases your movement speed by 90% for 3 sec, and then for 30% for another 9 sec. 1 min CD.
# New* Survival tactics (PvP talent for both BM and MM) - Feign Death removes all harmful effects and reduces damage taken by 100% for 1.5 seconds.
#New* Bursting Shot (MM) - Fire an explosion of bolts that strikes all enemies in front of you, knocking them back and disorienting them, and dealing 40% Physical damage.
#Exhilaration (Both Mm and BM) - Instantly heal yourself for 50% of max health is now baseline.
Another concern I have is that other classes that are getting a big boost to mobility i.e. Fury warriors more specifically.
For examle Fury Warriors can now talent in the following:
#Bounding Stride - Heroic Leap's CD is reduced by 15 sec and increases movement speed by 70% for seconds.
#Barbarian (PvP talent) - Increases the number of charges of Heroic Leap by 2.
#Double Time (talent) - Works as it does in WoD. Increases the maximum number of charges of charge by 1.
If a Fury warrior spends the talents in the above talents they will have 3 charges of Heroic Leap on a 30 second CD, when used also boosts their run speed by 70% for 3 seconds. Add to this, 2 charges of Charge on 20 second CD.
Add a spammable Piercing Howl (AOE slow) and you get the picture.
So with Hunters losing a lot of survivability - and kiting abilities and mobility greatly increased for certain classes, Warriors, Subtlety Rogues, Demon Hunters and WW Monks I feel that Hunters will be stomped in PvP.
I recall how easy it was to Zerg down hunters before the double charges of Deterrence and how all of the traps and Master's Call was added to have a chance to kite melee.
Do we have a right to be concerned?
Cheers