Originally Posted by
bloodmoth13
'Rock' magic would fall under shamanism, i imagine its a rather primitive form of magic, and thats something shamans have been asking as their 4th spec, often called earthwarden, which i think would make some more sense considering shamans already can wield shields
Here is my list of potential 4th specs:
Mage: either battlemage (melee tank/dps, either is fine for me) or restoration (using time, fire (think red dragonflight) and frost magic to undo, restore and prevent damage)
Warlock: Pet focused tanking spec (Tanking items are no longer tied to armor classes)
Priest: Inquisitor holy DPS spec, using fire and holy magic (BURN THE HERETIC!)
Monk: dont care, but screw it, a ranged archer spec (need more archers!) with chinesey names for everything (jade arrow, flying monkey dancing crane shot, mystical flying palm of 10 thousand thunders or whatever) or another weapon focused melee dps spec (monks are also masters of weapons, not just bare hands)
Druid: lol, already got one
Rogue: ranged archer spec, personally think assassination should have been reworked into it this expansion, in which case id suggest a dodge focused tanking spec, but id be happy with just a ranged spec added, would make for fun gameplay imo.
Shaman: earthwarden (not married to the name) earth focused tanking spec with mace and shield
Hunter: pet tanking spec
Warrior: gladiator, already had it, easy fit OR ranged axe thrower spec (this i think is more of a stretch, but id personally love an axe thrower spec)
Paladin: sword and board crusader spec, melee dps using shield and single hander
Death Knight: Ranged DPS necromancer spec (though unholy is currently cannibalizing the hell out of that, and im not even complaining!)
As for future classes
Tinker: (regular class)
Melee tank spec with shield mace and mechanical augments (demon hunters get tons of flashy shit, we can have a mecha arm easily at this point
Ranged dps spec using guns, rockets, gnades and turrets n shit
Healing Apothecary spec, using potions, healing drone and other stuff
Melee dps spec with weapon, shield and mecha arms to punch stuff, maybe a drill or something badass, basically a few parts short of a goblin shredder
(tinker is really frikkin easy though TBH)
Dragonsworn: (hero class with dragon wings and scales and shit)
Dragoon Melee dps spec (with jumping abilities and spells based on dragonflights)
Healing class using red, bronze, emerald and obsidian dragonflight magic (though this is basically what the proposed mage healer spec is, so fuck it they can have battle mage)
Melee Tanking spec, with dragon scales, obsidian earth magic and all that dragony stuff
ranged spec?
Actually, just thinking of this, what if hero classes just dont get bonus stuff, they are hero classes, they come from specific areas and are tied to specific points in lore, demon hunters have a solid theme and dont need different sets of skills, death knights are what they are, they received their powers from arthas, they work as it is, and dragonsworn are cool with just 3 specs (even though they arent confirmed or anything and are just on my personal wishlist, and a ranged spec using red, green and blue magic isnt much of a stretch)