Ferals are also the squishiest, most easily trained melee class next to WW monk (and at least monk has transcendence to get out).
No debuff/magic immunity wipe like cloak of shadows, no way to prevent getting fear-locked as they have no way to avoid spell casts on them besides their interrupt.
They don't stunlock anywhere near as well as a rogue. They got no team utility along the lines of dark grasp or gorefiend's grasp. Their aoe/cleave pressure sucks, they just tunnel a single target.
Last edited by Lucrece; 2016-02-28 at 08:07 PM.
perhaps your misunderstanding? Theyre taking the artifacts away from us in the xpac after legion. theyre not a permanent fixture. When you think class identity consider only the things the class has base line as powers, talents and glyphs. The artifacts and abilities they grant don't fall under class identity. Many of them follow themes akin to when Arthas chose to use what is fundamentally an evil weapon to do what he thought he had to do. The arms warrior weapon is literally powered by old god juice. Its fundamentally evil. It is only a viable option because there wont be anyone left to be corrupted by old gods if the legion has its way.
As to the shadowy theme of this weapon, I believe that your misinterpreting the shadow bit? Less than shadow damage (or even if it does cause shadow damage..) Its probably a result of the literal phantom of Ashamane causing those extra lacerations. Plus Ashamane was a Panther - which carries with it connotations of shadows and stealth.
My point isn't about feral vitality in pvp or class spec balance. Simply put, ferall will have too many modifiers available to properly tune rip and rake. I don't care if you're losing incarnation which is really good now, it's a pure dose talent in legion. No stun from rake. It's a great talent but not going to be mandatory in every comp.
If feral is able to stack all of the modifiers I mentioned rip will be needed in short order. It's a stupid design to allow so many damage modifiers to exist together. For the sake of everyone NIR wanting to have to live up so many conditions to explode someone they should address some of these.
Berserk % damage increase
Artifact use ability
Tigers fury damage increase
Otherwise be prepared to see feral globaled me QQ all over the place.
Well, looks like you get to be the next ones to play around.
You can't complete Artifact quest on Alpha now. Quest located in Suramar and you get ported to Dalaran as soon as game port you in Suramar (like, WTF). Fuck this kind of testing, shit is so raw.
Edit: lol, nvm, you can make 110 toon on PvP server with fully upgraded artifact I'm gone
Last edited by Ifritlol; 2016-03-03 at 07:26 AM.
OH awesome any streams up with 110 feral pvp? Would love to see how the artifact is working.
Cool change to the shred artifact. Instead of extra damage it now has higher crit chance. If they want to make the spec easier this might be one of the better ways of doing it.
what did the shred crit chance replace?
It used to be 30% damage to shred, that was replaced by crit. New one makes a 15% shred damage.
Pretty sure that isn't right, i don't ever recall seeing 30% damage to one aiblity unless you count adding 3 relics.