Hey guys, I mostly play wow and I tried hearthstone during open beta, didn't like it that much and quit. Few months ago my husband got this quest "watch and learn" and he convinced me to start playing again so he can get the pack. :P I saw the game got improved, they added tavern brawl and such so I came back.
I liked some tavern brawls, some less so. I never liked arena. I find them way too much rng on top of rng, can't even pick a class I want to play not even mentioning what cards you're offered afterwards.
So yeah, there's this problem: gold. Meaning: dailies. I need to be able to complete them to gather gold so I can buy stuff. I'm often getting completely steamrolled by people who have a lot of legendaries (things like Jaraxxus into Malganis or Dr Boom into Antonidas make me just insta concede, not even mentioning warriors who seem to fit every possible legendary into their deck), or even good epics like druids doing treants + savage roar 2 turns in a row...
I tried to invent my own decks (like a gimnicky reno mage etc.) and then I found out anything I thought of was probably invented 100 times over already and refined. I tried to "netdeck" with moderate success because I don't own many cards that are considered good for each deck.
I dusted most of "useless" stuff in my collection (cards that don't seem to be ever used in any netdeck neither did I have a special liking for them, or cards I have no intention of playing, like murloc decks).
I bought for gold some wings of Naxx (except last one), 2 wings of BRM and some wings of Explorer's (again except last one).
Now I'm buying classic packs for gold to expand my collection a bit.
So, my question is towards veterans of this game that play longer and went through the same route (preferably not people who just threw all the money into the cash shop and got all they wanted from there).
What kind of decks should I focus on crafting / saving cards for?
I'd like to be able to do my dailies without having to venture into arena or taking hours to fish for wins, or only be able to complete dailies that don't require wins (like summon minions, destoy minions, cast x spells etc.)
I can tell you what I've tried so far:
Face Hunter - seems to tragically lack card draw from mid game on, also your only board clear is trap from scientist and half the time scientist plays it at wrong moments, or plays the other trap when you want explosive.
Midrange Hunter - tomb spiders, savannahs and so on, vs aggro just dies before it does anything, vs non aggro just seems to not have big enough threats for later when they play theirs.
Face Shaman - with no doomhammers as they're too expensive, had moderate success but it's tremendously reliant on the mulligan / early draw, if you drop few good minions early game and then double lava burst face it's gg, otherwise it's auto lose, I'm not sure how worth is saving for the doomhammer because mid to late game when you can play it, that's where they start dropping big taunts (belchers, ancients of war, double molten shields up etc.) and weapon doesn't help against it, only spells.
Mech Mage - no Antonidas tho. Decent success rate however since the standard version doesn't run board clear or polymorph, both zoo-ish decks and decks with big threats counter this one, however not sure what would I even swap if I wanted to run any of these spells, especially I'm wondering why does the standard version not include them, must be a reason?
Oil Rogue - with no prep. Feels very slow. Doesn't have much to play before turn 4-5. Half of the cards require combo which means they can't be played on curve only with combination with something else. Or I just don't understand this deck?
Raptor Rogue - just can't make it work. And then I faced mirror match with Raptor Rogue with Sylvanas (which I obviously don't have) and I just give up, like Valeera, don't think I can make much out of this deck. And no, I'm not interested in some weird OTK Brann + Raptor + shadowsteps combos with leper gnome or mill with dancing swords or whatever else I saw on videos.
Zoo Lock - no sea giant or gormok or Mal'ganis etc., just the cheap part. Feels very vulnerable to board clears as you mostly have 1-2 health minions, lacks board clear in case opponent gets ahead, hard to bypass big taunts since unlike shaman it doesn't have a thing like earth shock and unlike mage doesn't have a fireball.
Egg Paladin - some new variation of aggro Paladin that is recently popular (don't have avenge tho), plays a bit similar to Zoo lock, I found it better than traditional aggro paladin because with this deck I could trade or set some taunts with defender of argus instead of just "face race" against opponent. A bit better than Zoo in a way you can use consecration or keeper of Uldaman to manipulate the board, however things like muster perfectly line you up into whirlwinds, holy novas, consecrations and explosive trap same as implosion imps do but without killing the enemy minion beforehand. Also unlike Warlock you don't have a card draw engine so I sometimes end up sitting on Divine Favour unable to use it while the opponent throws at me his topdecks and they are more valuable per card than mine.
Aggro Warrior - this deck is too 1-dimensional for me, either you go all face with good draw or you lose.
Worgen / Patron hybrid Warrior - like Oil Rogue, feels too slow, often before you can do your worgen OTK combo or spawn a lot of patrons you're so behind you just can't recover any more and opponent is so walled up I can't bypass it. Maybe I'm playing it wrong. And obviously I don't have Grom or any other expensive card.
For Druid and Priest I'm just rerolling those quests, I don't know if there's any cheap deck for them without epics that is worth bothering with and not suffering abysmal win rate.
So generally I'm looking for advice which deck to improve, what are maybe other deck archetypes that don't rely on legendaries / epics I can play for now, and am I doomed to play aggro until I expand my card / dust count 10-folds?
Obviously in my current stage of progress I don't see me playing control warrior, secret / midrange pally, hand/reno/demon lock or anything that centers around specific legendaries (or lots of epics) and is completely crippled without them. I've learnt from my reno mage experiment that iceblock + reno alone doesn't make an awesome non aggro deck if you lack any form of late game. I kinda regret crafting that ice block now that's why I'm making this thread so maybe I can hear some advice and avoid crafting cards that are good cards but only good in decks I can't play because I'm missing several other key components to make it work.
I don't have aspirations to go to legend or anything, just want to have decks with good win rate for as many classes as possible to do dailies fast without having to reroll too many quests. Also some deck I could maybe push the ranks at the end of the month a bit to get more dust from end chest. No idea how far I can get with cheap decks in general. Just trying to grab any easy dust I can both from weekly brawl and from the monthly ranked chest.
P.S. And how the heck can I beat priest? No matter what I play it seems it's always shadow word pain, deathlord, deathlord with velen's chosen that trades favourably with everything and gets healed after, belcher, second belcher, heal, justicar, more heal, shadow madness any deathrattle minion, holy nova, cabal, lightbomb, entomb, entomb, I have no cards, I lose.
Is there any deck that counters them?
I think I've faced more priests than the "dreaded" secret pallys really... For sure more than face hunters or aggro shamans. I think my most common opponents atm are mage (mostly flamewalker type, sometimes mech or freeze), priest, lock (zoo, hand or reno, most often handlock), combo druid, then maybe paladin and hunter.