Vanilla WoW - An unlikely alliance as three adventurers find themselves fending off an enormous, ferocious Worg on the snowy plains of the Eastern Kingdoms:
Modern WoW - Choose Your Destiny:
In Vanilla, 40m raiding and boss design was kind of primitive but that was the whole point. Dungeon bosses were meant to serve as a sort of validation for building a group and handling everything in the dungeon up to that point. They were the treasure chests, containing all that amazing loot we were grasping for. Loot was love, life, social status and in a lot of cases a significant PvP boost.
In Modern WoW, on the other hand, we have received significant Quality of Life improvements since the era of Vanilla/TBC/Early WOTLK. A click, a menu, another click and one 20-minute-run later... there you are, empowered with a feeling of accomplishment unlike anything you have ever felt before. Which will surely last until the next patch cycle.
So let your voice be heard and vote. Do we need a big Anti-Nostalgia Wall? Or is the only thing that can save WoW a reboot on Kickstarter by the original team? You decide.