"Challenge" does not equal "inconvenience". There is a significant gap between what people accept as something that's an interesting challenge and what's just perceived as needlessly punitive. Losing all your stuff when you die is silly when you can't predict what variables are going to contribute to your death. Another example of random inconvenience is having to drink for two minutes between every pull to regenerate mana. The only thing that's challenging is your patience.
A lot of people feel this powerful urge to invoke how different Everquest was in relation to WoW Classic, but they never point out that Everquest also happened to be ugly and boring as well as massively inconvenient.