I actually don't understand your argument.No, I said that players specifically go for certain keystones and nodes because they enable - or make viable - the build they're trying to use. They don't just "stumble upon" those keystones while randomly clicking nodes, the whole intent is to follow the path that lets them get to them, same as in any other talent "tree".
The only difference is that there are more "Mortal Strikes" to choose from. Other than that, the idea is exactly the same, you click on a bunch of "+1 damage" nodes over and over until you can finally get to the one that actually does something interesting or powerful for your build.
There are more options, sure. But the concept is the same.