1. #1

    Dealing with multiple enemies.

    What class is good at dealing with multiple enemies (in battlegrounds)?

    Windwalker, just like any other melee in the game, are terrible at dealing with multiple enemies in pvp. Take Frost Mage for example. Frost mages have the toolkit for dealing with multiple enemies in pvp, in battlegrounds. What other class? Hunters? Maybe. Frost DK? Maybe, with their howling blasts and talent chillblains.

    I think Frost Mages are pretty much the only ones who can deal with multiple enemies in pvp.

  2. #2
    Deleted
    Depends on the enemy. No class can take on a combo of melee and ranged.

    Prot warriors and blood dks can handle and kill multiple melee enemies, but throw a mage / hunter / shadow priest in the mix and it's GG.

    Affliction locks can handle multiple ranged enemies, but throw a melee in there and it's GG.

  3. #3
    classes with high cc capabilities can deal with multiple enemies but only by nullifying one while killing the other. but if your talking about 1v2 with no CC id say ret pallies only because they can burst 1 person down in 5secs if they have no defensive CDs then Lay on Hands or Bubble to heal up and deal with the other.

  4. #4
    Deleted
    Hunters are bad at dealing with multiple enemies. The efficiency drop is brutal.

    For example, in 1on1 I can kite a meele and almost completely nullify his damage output. Now, in 1v2 it's not like I kite one meele, and have to deal with the other one... NO! Kiting is gone and doesn't work any more, so the hunter is taking almost full damage (2 x 100%) from both meeles. In numbers: the damage goes up from 20% (1 meele) to almost 200% with 2 meeles. That's huge.

    Oh, and the dream 1v2 matchup for a hunter is Boomkin + Affliction Warlock. Hunter's can't even kill one of these.

  5. #5
    Deleted
    Quote Originally Posted by Windowmaker View Post
    Depends on the enemy. No class can take on a combo of melee and ranged.

    Prot warriors and blood dks can handle and kill multiple melee enemies, but throw a mage / hunter / shadow priest in the mix and it's GG.

    Affliction locks can handle multiple ranged enemies, but throw a melee in there and it's GG.
    It also depends upon the CC capabilities of the class. Say, a mage may turn an uneven situation in a 1v1 for a short time.
    Yet, the best advantage you can have is if your opponents are noobs. As a matter of fact, that's usually the requirement; You won't stomp 2 players that know how to properly play their class.

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