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  1. #1341
    Old God -aiko-'s Avatar
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    Honestly I don't think Feral is in dire need of gameplay changes. More balancing is always nice but I feel like we're in a pretty good spot. We aren't one of the specs that needed special attention.

  2. #1342
    Deleted
    Quote Originally Posted by shadowflay View Post
    Anyone else disappointed in blizzard with 7.1.5 so far? why ignore feral when it needs changes for its gameplay? instead they fix destro locks and disc priests but ignore feral when it has its issues too.. do they even play feral over there?
    Feral needs only minor changes, like Savage Roar's duration increased.

  3. #1343
    Feral is fine mechanically, they haven't fundamentally changed since MoP. They might need some numbers tuning, but the community perception of them is worse than they actually are.

  4. #1344
    So does the rotation/playstyle just take a few weeks to adjust to for it to feel good, or is my brain just not capable of handling the different timers and resources

  5. #1345
    Quote Originally Posted by Knifttar View Post
    So does the rotation/playstyle just take a few weeks to adjust to for it to feel good, or is my brain just not capable of handling the different timers and resources
    Just look at the rotation requirements and sit there attacking a target dummy for 30 minutes or so doing your best to maintain everything. You will slowly build some muscle memory and it will become easier. You will understand when you can and can't go for abilities, ect.

    Feral is a spec that rewards practice and patience. Use the target dummies.
    Quote Originally Posted by Boubouille
    If you can prove that all players are from Iowa, I will post about it.
    Quote Originally Posted by Boubouille
    You don't just buy a site that works just fine with a plan to change everything, it's not worth the hassle, the only major change we could do to boost the traffic is to offer Night Elf porn to the users, and I was told I can't do that.
    If i ever have a chance to fly to France, i will do so with my only intention being to find you Boub and give you a hug for being so awesome ^_^ <3

  6. #1346
    Deleted
    Ey guyz, i have some questions about my gameplay for feral
    So im using Luffa Wrappings as legendary, which increases range and dmg of Thrash by 75% and i also have 4 set : "Shred and Swipe deal 15% increased damage for each Bleed effect you have on the target.", so im maintaining Thrash on the boss all the time, but im not sure if it is worth. So should i try to maintain Thrash all the time on the boss or is it better to just use Shred ?
    Next thing is : im using Lunar Inspiration instead of Blood scent. Most people think Blood scent is better, but Lunar makes the rotation much easier for me Should i just relearn the talent and focus on new rotation or is it ok if i won´t be using Blood scent ? Is this talent so important ?
    Next : which potions and neck enchants are u using ? Is Mark of hidden satyr ok or.. and Potion of Old war is ok ?
    All who reads this have my thanks and please, give me some advice Thx

  7. #1347
    I'm running with SoF, Sabertooth, and MoC. Anyone know if I should be FBing at 5cps only, or 4-5 to not waste CP? Or can anyone point me to the right place to find out?

  8. #1348
    Quote Originally Posted by Orbit555 View Post
    Ey guyz, i have some questions about my gameplay for feral
    So im using Luffa Wrappings as legendary, which increases range and dmg of Thrash by 75% and i also have 4 set : "Shred and Swipe deal 15% increased damage for each Bleed effect you have on the target.", so im maintaining Thrash on the boss all the time, but im not sure if it is worth. So should i try to maintain Thrash all the time on the boss or is it better to just use Shred ?
    Next thing is : im using Lunar Inspiration instead of Blood scent. Most people think Blood scent is better, but Lunar makes the rotation much easier for me Should i just relearn the talent and focus on new rotation or is it ok if i won´t be using Blood scent ? Is this talent so important ?
    Next : which potions and neck enchants are u using ? Is Mark of hidden satyr ok or.. and Potion of Old war is ok ?
    All who reads this have my thanks and please, give me some advice Thx
    First question, I only use thrash with my OOC procs. I think this is the general consensus. Second, LI is still solid, just slightly behind Blood Scent, so if you like it, it is fine to use. Plus it's good on cleave fights. Third, satyr is still best and so is old war pots, although you can use prolonged power with your berserk to increase dmg more, but I just use old war always.

    <<KittyKat Extraordinaire>> MaddyDubV#1399

  9. #1349
    Deleted
    Quote Originally Posted by Orbit555 View Post
    Ey guyz, i have some questions about my gameplay for feral
    So im using Luffa Wrappings as legendary, which increases range and dmg of Thrash by 75% and i also have 4 set : "Shred and Swipe deal 15% increased damage for each Bleed effect you have on the target.", so im maintaining Thrash on the boss all the time, but im not sure if it is worth. So should i try to maintain Thrash all the time on the boss or is it better to just use Shred ?
    Next thing is : im using Lunar Inspiration instead of Blood scent. Most people think Blood scent is better, but Lunar makes the rotation much easier for me Should i just relearn the talent and focus on new rotation or is it ok if i won´t be using Blood scent ? Is this talent so important ?
    Next : which potions and neck enchants are u using ? Is Mark of hidden satyr ok or.. and Potion of Old war is ok ?
    All who reads this have my thanks and please, give me some advice Thx

    Hey there,

    Regarding your Thrash question, my best answer is: you can keep it on the boss as long as it doesn't interfere with keeping Rake, RIP and Savage Roar up. These 3 have priority over Thrash.

    As for talents, my choice isn't very consensual, because I use Predator in every fight, since almost every fight has adds that die quickly and that means I get Tiger's Fury more often, which in turn means that I have a boost in energy more often.

  10. #1350
    mainspec moonkin here trying to keep an adequate feral set.

    I have the moonfire legendary shoulders for moonkin. My only feral legendary is the ring. So, I have another legendary slot open. My only non-moonkin specific legendary besides moonfire shoulders is Sephuz. If the shoulders work with LI, though, I wouldn't mind using them. Couple questions:

    Do the moonfire shoulders work with lunar inspiration? Do the shoulders increase the damage of moonfire? Does the extra direct damage event generate an extra combo point?

    Thanks for any clarification!

  11. #1351
    Quote Originally Posted by MaddyLif3 View Post
    First question, I only use thrash with my OOC procs. I think this is the general consensus. Second, LI is still solid, just slightly behind Blood Scent, so if you like it, it is fine to use. Plus it's good on cleave fights. Third, satyr is still best and so is old war pots, although you can use prolonged power with your berserk to increase dmg more, but I just use old war always.
    On ST, LI is a lot more behind since the secondary changes in 7.1.5. Still good in 2-3 target cleave but personally would still just use BS.

  12. #1352
    http://imgur.com/a/2LbcB

    The legendary chest, trash bracer and balance affinity talent. SOO MUCH RANGE! Fun combo, but not really practical in 5 mans cause you will miss pull.
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  13. #1353
    Quote Originally Posted by thedeisel View Post
    mainspec moonkin here trying to keep an adequate feral set.

    I have the moonfire legendary shoulders for moonkin. My only feral legendary is the ring. So, I have another legendary slot open. My only non-moonkin specific legendary besides moonfire shoulders is Sephuz. If the shoulders work with LI, though, I wouldn't mind using them. Couple questions:

    Do the moonfire shoulders work with lunar inspiration? Do the shoulders increase the damage of moonfire? Does the extra direct damage event generate an extra combo point?

    Thanks for any clarification!
    They do work, no extra combo points.

  14. #1354
    Quote Originally Posted by Orbit555 View Post
    Ey guyz, i have some questions about my gameplay for feral
    So im using Luffa Wrappings as legendary, which increases range and dmg of Thrash by 75% and i also have 4 set : "Shred and Swipe deal 15% increased damage for each Bleed effect you have on the target.", so im maintaining Thrash on the boss all the time, but im not sure if it is worth. So should i try to maintain Thrash all the time on the boss or is it better to just use Shred ?
    Next thing is : im using Lunar Inspiration instead of Blood scent. Most people think Blood scent is better, but Lunar makes the rotation much easier for me Should i just relearn the talent and focus on new rotation or is it ok if i won´t be using Blood scent ? Is this talent so important ?
    Next : which potions and neck enchants are u using ? Is Mark of hidden satyr ok or.. and Potion of Old war is ok ?
    All who reads this have my thanks and please, give me some advice Thx
    Satyr is the best neck enchant, OW is the best potion on ST(Prolonged for more than 1 target). You should definitely try to play BS instead of LI, because it is stronger. Don't maintain Thrash on ST, only use it on Omen of Clarity procs(while you have 4set equipped)

    - - - Updated - - -

    Quote Originally Posted by Rukumus View Post
    I'm running with SoF, Sabertooth, and MoC. Anyone know if I should be FBing at 5cps only, or 4-5 to not waste CP? Or can anyone point me to the right place to find out?
    Yes, always at 5, and please for the love of god play real talents.
    Tradushuffle
    <Echoes>
    Laughing Skull-EU

  15. #1355
    Deleted
    What do you people think about the new legendary ring giving SotF? Could be nice to run both SotF and Savage Roar, making the spec both easier to play and (since SotF wasn't bad) give a decent dps increase. How would it compare to the other legendaries Feral currently has?

  16. #1356
    Quote Originally Posted by Greif9 View Post
    What do you people think about the new legendary ring giving SotF? Could be nice to run both SotF and Savage Roar, making the spec both easier to play and (since SotF wasn't bad) give a decent dps increase. How would it compare to the other legendaries Feral currently has?
    I think it'll make the spec even more cancerous than in HFC, because SotF provides roughly twice as much energy/second as the HFC set bonus did. Based on early sims with the ring, the spec is going to end up at over 60 APM(as in, GCD locked). I'm sure that is going to make some people happy(mainly the ones who play the spec even though they don't actually like it), but even Blizzard said that HFC Feral wasn't good for the spec, so why they're doing this is a mystery to me.
    The ring is looking to be our best legendary(by far if they add secondaries, by a bit less than that if they don't)
    Last edited by Tradu; 2017-05-12 at 11:16 AM.
    Tradushuffle
    <Echoes>
    Laughing Skull-EU

  17. #1357
    Deleted
    Oh, I didn't expect SotF be that crass in energy output. GCD locked Feral sounds more than just a bit weird.

  18. #1358
    Quote Originally Posted by Greif9 View Post
    Oh, I didn't expect SotF be that crass in energy output. GCD locked Feral sounds more than just a bit weird.
    I'm playing SotF with (200 energy) Ring and (Dot crit CP generation) Gloves. I have infinite energy and i'm GCD locked (99% of time) unless you get really unlucky with 4-5 non crits in a row and zero OOC procs. Without those 2 legendaries you are not GCD locked because some times you end with 0 energy 5 CP (Tiger's Fury on CD) and waiting for 25-30 energy to hit finisher.
    Last edited by TorikSAn; 2017-05-12 at 12:49 PM.

  19. #1359
    Quote Originally Posted by Zanzha View Post
    Majority of these scaling complaints come from us doing great in the first tier where gear was shite and poorly at the start of nighhold with better gear. What most don't seem to realise was that this had nothing to do with feral's scaling with primary or secondary stats and everything to do with a plethora of other classes and speccs receiving significant buffs while feral, as it was in a strong spot at the time actually got hit with some relatively minor, but still significant nerfs like the rip trait.

    Not to mention the fights in EN playing well to ferals strengths compared to NH where we're somewhat up against the odds in encounter design. But it's really easy to see how the perception of feral scaling poorly evolved, but if you really want to compare scaling just go sim yourself and a few other members of your raid team and look at the un-normalised weights. While scaling certainly isn't linear, and in some cases even exponential, it should give a rough idea of the position we're in.
    True but this was hardly a surprise. Several Ferals including myself were predicting exactly this when NH was on the PTR.

  20. #1360
    Soul of the Forest Your finishing moves deal 10% increased damage and grant 5 Energy per combo point spent. Feral Druid - Level 75 Talent.
    Hurray! We need simulations!!

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