I'd agree with "Kungen" on this one. Raiding used to be the icing on the cake, but the cake was what everyone came for. In short you came into this amazing online world as you wanted to explore and build your character. Sometimes you raided and that felt amazing. But most of the time you screwed around in the world with the rewards given to you from raiding, and you also needed to be outside the raid instances to prepare your character with supplies before the next.
But now when you pretty much only raid, as everything else is designed to be wasted effort, it loses most of its appeal.
Just like you I think the game should be designed around my needs and nobody elses, not even yours. So I agree with you in that all things should revolve around me but I disagree in that it should not revolve around you.
More importantly ME!!! ME!!! No silly, not you, ME!!!
Oh, and btw, without the leveling zones how would you introduce the raider to why they are raiding? Why are you in Hell Fire Citadel? There was no questing zones so we were never introduced to alternate reality Draenor where the Orcs tried to attack us on our azeroth so we never knew why we were on Draenor, we also never were introduced to the enemies in zones to explain why they were raid encounters. Why are we fighting a giant rock eating rolly polly guy? Why are we fighting a giant rock monster with glowing glyphs on its body? Why are we fighting these 3 orcs on a ship? Why are we fighting a Sha dragon thing in Pandaria? Who knows? We never had leveling zones to introduce us to them, but yay mechanics! Who are these spirits floating on the windy bridges in Thunder kings temple? I don't know.... Where the hell in the world is Highmaul? Why are Ogres important? I don't know because we were not introduced to the story and themes of the expansion without the questing zones.
Questing zones give context, story, background and more importantly it gives a player a sense of the physical space of the world they are inhabiting. It explains why you are doing what you are doing.
Last edited by DeadmanWalking; 2016-03-31 at 12:21 PM.
I'd argue subs would be around 20 million today if they cut raiding content in half (not saying they should cut it in half, just an example here) and made the game social again.
I'd say WoW would have 20 million subs if these exact changes were made and nothing else:
1. Eliminate LFR
2. Eliminate dungeon finder
3. Reinstate global chat
4. Remove the custom group finder tool
5. Remove garrions
6. Remove phasing
7. Remove cross-realm play
8. Cut raiding content in half
If you do all that, if forces people to be social and then they start building their own in-game communities again. Its those social communities that drive the game.
If they did of the above, and pumped out lots of raiding content, then I'd say we could go to 30 million subs or higher.
If they leave all the antisocial tools in the game, we go to 1 million subs.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Thats right, because just like you I am incapable of making friends and being social unless someone forces me to do it to play a video game. No wait, thats just you. I am completely capable of being social and making friends with people and having a random dungeon button. In fact I make groups of friends then hit that random button so my friends and I can do an activity together without having to hump a ground mount to a dungeon door for 30 minutes.
2005 called and wants its game design back.
I also love how you pull 20 million subs out of thin air, no doubt from the years of data collecting you did while as a professor atPSOoMA University (Pulling Shit Out of My ASS University) "Go Fighting Turd Flingers!".
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So you are saying that if the game isn't designed the way other people would like then they should leave the game and go find one that fits their playstyle? Well wow isn't designed with just raiding in mind so you should go find another game that fits your playstyle.
In fact you should go make a game that only has raid bosses in raid rooms and stop putting your crazy in everyone elses peanut butter. The game isn't designed for you, it is designed for everyone and everyone should have access to activities they enjoy too because you are not the center of the universe.
There wouldn't even be a game if it was just raiding.
You also make a mindless assumption that the same guys making dungeons/raids are the same guys making world and questing content, when there are seperate teams working in unison. They have this thing, called teams which can produce different things -at the same time-. *brain blown sound effect.*
Last edited by DeadmanWalking; 2016-03-31 at 02:26 PM.
I don pull 30 million out of thin air. The truth is that subs were on a rapid ascent as long as there were true in-game communities where people were well known in the actual game world. It peaked around 10 million many years ago and then once they destroyed those communities with lack of global chat, xrealm, phasng, lfr, etc it truly began a descent.
I FIRMLY believe the ascent would have just kept going had they left it alone. Easily we pass 20 million by now. 30 is a pretty good marker.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
I dunno what it is, but I'll have what you have been smoking!
Also, don't sell short, go higher! 100m, minimum!
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On topic: Developers removing their thumbs out of their bums and stopping designing with the "quickly move on to the next expansion"-type of mentality and instead focusing on releasing proper content during each expansion pack would lessen content droughts.
But the way they are developing now brings in more income in relation to effort put into WoW... so we know how we'll continue to have it.
Yes.. more focus on raiding.. Cus that worked out so well for WoD right?
>_< how can people be this clueless.
Subarashii chin chin mono
Kintama no kami aru
sure, if you want to completely butcher the game, remove everything except dungeons and raids.
Formerly known as Arafal
I think Blizzard would be much more likely to make a hardcore server that had the changes you requested than ever even considering forcing those changes on the rest of the community. Since it would be a server where some extra stuff is disabled, it wouldn't be a maintenance nightmare for Blizzard...and let's face it...one server would probably be enough to service all the people actually interested in this kind of play.