oh man that a tough poll.... would you prefer to be stabbed, shot or beaten to death? hmmmm
oh man that a tough poll.... would you prefer to be stabbed, shot or beaten to death? hmmmm
Would really love to see all of them become active again, even the pvp things, even though i don't pvp. More content, no matter what content it is, is always a plus in my mind, especially when it comes to a pay-per-month game. Can't see a reason why they could not return, since they were in my opnion, enough popular to survive.
All of it because removing content is fucken stupid.
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50% voted for daily quest hubs? seriously?
Fishing shack daily
Daily dungeon quest from garrison hall
Daily dungeon quest from the inn
Daily quest from the bunker/war mill
Daily quest from garrison table
Daily Harrison quest from garrison hall
Daily quest from the random trader in the garrison hall
Daily group quest in the garrison hall
JC follower daily quest
Alchemy follower daily quest
5 Daily quests in Tanaan
6 Battle pet tamers
Pet menagerie daily
Random NPC pet menagerie daily
Blingtron daily
That's all that I can come up with right now. 24 dailies, 15 of which can practically be done standing next to the questgiver. 8 of which can only be done once per account. 5 are tied to specific garrison buildings. 4 quests share a spawn point in your garrison hall and will require lots of realm hopping. Only 8 quests actually require you to go somewhere. When you're talking about hubs there are only 2: the garrison and Tanaan.
This is excluding tracking quests that don't even appear in your quest log and are only there so you only get loot once per day. Stuff like the Tanaan pet battles.
One thing I would like to see available are all of the legendary quest lines including the Green Fire one. They don't have to reward anything but gold but there's often some good story tied up in those and having them removed is a loss to the story. The story has taken enough hits at the hands of the developers over the last few years. It doesn't need to be deliberately removed.
OK with scenarios returning.
It's dumb to say that because something wasn't expanded it was scrapped (Brawler's Guild and others).
I like daily quest hubs too. Something to do now and then.
There would be less talk about this stuff if the game had something to actually do in it over the long run. It's a mystery to me how they don't see that. Even changing the rewards for quest hubs might generate some interest in them again.
I, for one, never minded the MOP dailies although I disliked the gating but having that many dailies to do was great if that was what I wanted to do. Mind you, I've never done 'dailies' every day so a big lump of them tend to stay fresh for me longer. Players would be happier if they really learned to ignore the stuff they don't like. 'Mandatory' rewards are tenuous things.
Also, now that they've opened the doors to alternate universes and timelines, I'd be pretty OK with a restoration of vanilla 1-60 through the Caves of Time. Really I would. They could make it more difficult, scalable and reward gold or something. I wouldn't do it all the time but I'd dip into it, sure.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Yeah I feel the same way about both scenarios and daily hubs. Even though I didn't do the dailies a whole lot I still ground out both of my reps before the Zandalri patch in order to get access to Alani's mount I still enjoyed those hubs personally. I miss having relevant tidbits of minor, or sometimes major, lore available in alternating dailies. The only parts I've liked about the Tannan ones were those that related to Iskar & the Arakkoa and that might have just been related to actual quests and not dailies.
The whole scenario situation is something I just can't let go off and will probably beat the dead horse until there is nothing left, but Blizzard majorly screwed up when they got rid of them after MoP and replaced them with absolutely nothing (the very rare 'solo scenarios' don't count in my eyes). Why gut a form of content that is drop dead easy to create in mass that benefits dps valor grinds, had a more casual and less casual difficulty, provided new formats to experience the serious and silly lore/characters, and gave an alternate fresh form of end game content? I'll just never understand the thinking behind the decision. Long content droughts with less diverse end game is all the rage instead I guess.
I liked siege combat and I would atleast like to see what dog fights would have been like in wrath.
Originally Posted by Boomzy
An area alike to timeless isle with pvp events instead of the pve events on timeless. That would be cool.
daily quest hubs, really enjoyed queldenas and similar places.
Some current BG achivements could do with an update as well, honestly, like bloody Resilient Victory. It's the only one I need for Battlemaster and I've been unable to get it since... Cata Many of the BG achivements are insanely difficult to obtain and some are very grindy. Can't imagine what it must be like for someone who's more in PvE but wants to do all the achivements
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Oh yeh, I enjoyed Quel'Danas back in the days, actually. Never been much of a daily fan, truth be told, but something like that. (Couldn't stand MoP dailies)
I level warriors, I have 48 max level warriors.
16+ dungeons
40 ilvl difference between the worst and the best item
2+ raids per tier
1 raid difficulty (or maybe with Hard Modes)
old talent trees
WotLK healers
questing from vanilla/TBC
BADGES for every boss in xpac (world boss/dungeon boss/raid boss)
reforge
professions perks
more enchants
sockets in almost every item
meta sockets
dailies
group content
Less linear questing and the abundance of mini-hubs. Even MoP's hubs were linear. I like the idea of going to a central hub, grabbing zone-wide quests, then going out for one to two hours just doing quests before coming back, turning them in, and grabbing up the second batch. The decentralized 'mini-hubs', I feel, really lessen the impact for memories in certain zones. Everyone remembers Goldshire, Kargath, and Nethergarde. Not everyone remembers places like Telaari Station, the Shado-Pan Fallback, or Victor's Point.