Originally Posted by
Mlz
Okay, gratz on ignoring every single argument i presented.
First, you can try to project WoW as holistic but it still has different aspects to it - character gameplay is one of them. Character is the "inner" context whilst environment is the "external" context, they can have more aspects to them but you can't deny the character vs environment part (it's one of the main terminologies used in mmorpg context - PvE - rings a bell?). You're right about having the basic colours after pruning and the option to request couple of more colours (but using some colours will exclude using others) - I never argued that, but my point was rather that having all the palette available at any given time gives the option to paint a lot more colourful pictures. If you have 3 colours and you're supposed to paint 2 different pictures with it, they will definitely look more similar than 2 pictures painted with 15 colours.
Can you actually now try to reply to the points I was making without making out how your feels-based opinion is an argument? I explained why pruning leaves less room to class fantasy and I also explained how pruning removes a lot from min-maxing whilst NOT pruning caters for those who only choose to use 5 abilities and for those who like incorporating all of their abilities into their gameplay. 5x5 is less than 15x15, you can't twist maths. Character min-max is always separate to the min-max offered by external conditions which is why I'm bringing it up. You can have the latter regardless, the only thing we are arguing about is how we should approach charcter min-maxing. I say bigger skillgap, you say lower. You do NOT have to use all your abilities but that doesn't mean they should be removed because other people may want to use them.