No. Procedurally generated content isn't at the point where I want it in my mmo.
They've made a habit out of taking good ideas from other games and making them their own in WoW.
It won't get me to try FF, but I wouldn't mind innovative additions to the instanced content of my game as a result of these new ideas.
Srue do it but not for solo players just fixed 5 mans.
That sounds fucken amazing and may jsut be enough for me to resub to FFXIV.
Sounds like Runescape's Dungeoneering.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
http://runescape.wikia.com/wiki/Dungeoneering
Dungeoneering is randomly generated, floor (level) based, can be solo'd or grouped, has a boss at the end, has loot that is only useable in the dungeon, but can be taken outside for visual fashion reasons
They literally are making dungeoneering in FFXIV.
Last edited by Sliske; 2016-04-23 at 11:24 PM.
Essentially a beefed up Brawlers/PG-Endless hybrid with cosmetic gear rewards.
Could be fun, could be a complete mess. Wait and see.
I think this will work in FF-XIV because the character can be any class.
In that field balance is entirely secondary, because you can always level the appropriate FOTM job rather quickly.
I doubt this will ever work for WoW where you are stuck on one class per character.
Blizzard can't even balance the proving grounds to a similar difficulty across all specs. How do you expect them to do these dungeons?
They might very well implement this into WoW someday. Maybe 8.0?
Maybe they would make dungeon level server wide like pets in a way -or maybe just role wide. You have a DPS Dungeon Explorer Level and another for Tank and Healer.
I imagine there would be some threads about how "you arent a real dungeon crawler unless you solo it as disc priest" or something
Can't imagine they care at this point.
Only thing they care about is the release date so they can release something on that day to stymie the hype.
Either way, solo dungeons in an MMO is casual mode. Go play the game the way its meant to be played.
Owner of ONEAzerothTV
Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
ONEAzerothTV
Runescape did this in what, 2009/10?
One of the best gameplays I've found along these lines is Diablo 2 hellforge runs.
You create a new character and play thru almost the entire game from level 1. At the end, you complete your hell hellforge quest with a chance at a pretty good rune. I like it because:
1. You actually PLAY THE GAME.
2. The rewards are big.
Conversely, Diablo 3 bounties / rifts / and grifts are ok but it can quickly get repetitive after a while. Playing through 5 acts in Diablo 2 doesn't leave you feeling its repetitive nearly as much. D3 Paragon is ok, but the rewards have to be small for paragon to work.
Comparing Deep Dungeon with bounties/rifts/grifts, paragon, and hellforge runs, I think the danger is that Deep Dungeon rewards will be made too small which will kill incentive. The other problem is that you aren't actually playing the game, you're in a sandbox outside the game.
I'm kinda lukewarm to it, but need to know more about the system.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
I'm sure Blizzard will copy this eventually as its a good idea. This is really making me think about resubbing to FFIX though.
Procedurally generated and leaderboards - how does that work given how any given group is almost certainly going to have an experience different from the next.
And then the issue is with the rewards, as such generation of the content is going to be problematic if not impossible to balance properly.
You may get a "roll" which favours you, or one which screws you over.
I don't see an issue for non-progress gear rewards, but I would have a concern about that in wow were it to be an alternative gear source.
Funny, I'm pretty sure Diablo has had greater rifts longer than this "new idea" has existed.
Guess what, I'm pretty sure Rogue was around before Diablo had.... anything.
Everything came from somewhere... but yeah, this sounds pretty much what we've been discussing in the MMO thread, along with its downsides.
Sounds awesome, but gets old fast without the resources devoted to it.