That's a very good question although I don't think it's the critical one. The best answer I can give is whatever the developers metrics show most people participate in and get some satisfaction out of. If it turns out lvling and questing is the tits then they ought to find someway to replicate that at max lvl AND give it full attention. I also don't think that question is as necessarily as important especially given what ion said about raiding minorities. The crucial question is why this minority activity over dungeons? Or pvp ? Or world content? If the game is really made up of minorities playing different activities then wouldn't a more balanced approach to content production serve the game better? Maybe we don't need 13+ raids every tier, maybe we don't need a raid every patch etc etc
Now now, let's not twist it. All camps are considered a minority at max level. We know that Blizzard does strive to be even handed to all its different playstyles, despite the results being questionable, depending on who you talk to at what time.
I'm focused on asking this question because as someone already said, you're very outspoken about villifying the raid scene. Surely you thought of something to replace raiding, or an idea to expand other systems (dungeons, pvp, world content) to appease players who like big epic encounters that require large teams and strategies to overcome them.
If not, what do you and your posts hope to accomplish from a feedback standpoint? Or do you just want to vent (that's okay too, so I can stop replying to your posts).
No they don't tend to be even handed. The evidence shows that they don't. The facts are we had 3 huge bloated raid tiers in wod and we got the least amount of launch dungeons, no more additional ones added, no more battle grounds, no more scenarios, and the zone they added was one they had nearly finished at launch anyway. It's CLEAR where they put their emphasis and focus on even though according to them everyone is a minority playstyle. Furthermore they disporportionally incentivise certain content over the other taking away rewards from content in to generate more participation in whatever they decide is their favorite content. So why? They don't treat all playstyles equal if they did I wouldn't have to ask where my fucking dungeons? Yea wod lacked content but what it did have was disproportionately in favor of raiding.
Last edited by Glorious Leader; 2016-05-24 at 03:30 AM.
At least quote me correctly. I'm not unconscious of the weaknesses of WoD, and said so, so please don't try to twist the conversation here. This's my final reply. This thread is pretty dead and this trade between us isn't amounting to anything, since you still don't want to offer suggestions or improvements.
Now now, let's not twist it. All camps are considered a minority at max level. We know that Blizzard does strive to be even handed to all its different playstyles, despite the results being questionable, depending on who you talk to at what time.
That's cute but i don't buy it. You've made am assertion and offered no proof. What evidence suggests they strive to treat all play styles equally? You act as if theirs some counter proposition to this. Saying the results are questionable is a joke. No the results are exactly what you expect when you accept and acknowledge that the developers don't treat all play styles equally. You keep avoiding the singular question because it doesn't fit the we just have to have raids narrative. If it's true that the make up of the game is largely distributed around different types content why the hyper like focus on raids? If they wiped out the raiding content wouldn't you still have all those other groups? And couldn't you then make stronger better content for them? Couldn't you make more.people satisfied? This is absolutely an answer to your question you just don't like it.
Last edited by Glorious Leader; 2016-05-24 at 04:12 AM.
Nearly 40 % points at casulazation, pretty astonishing numbers in my opinion.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
As an avid reader/lurker I can totally understand where you would get this impression from. However I would wager that there is probably a significant crowd of people who frequent this site and disagree with the hardcore echo chamber of a few delusional individuals here.
How could casualization be a problem when there's literally no content for casual players? If anything the problem is the singular focus on raids.