As someone who played overwatch since the start of the closed beta and has 10+ years xp in other shooters, thank you for writing that it's been a time since i laughed so much. So concidering your VAST ammount of experience after playing for a couple of hours i'm now gonna deconstruct every single thing you said for why it is bullshit, ok? ok.
needing ammo packs would completely unbalance the whole game, no spam on shields anymore, widow running out of ammo in 10 shots to go hunting for ammo making her and other heroes completely useless while making heroes with shields completely utterly op. Spam is a part of the defense game and the main reason for picking tanks, but also the option to counter it. This is exactly what balanced means.
Silhouettes are completely easily discernible if you actually play for some time and get to know the heroes, also audio is a big part in distinguishing your enemies with audio queues as well as footsteps sounding different for different heroes, this is just a huge l2p issue which really points out your ignorance btw. Go play any other game and try to distinguish 30+ different heroes from eachother after playing for a couple of hours, ridiculous. So no this is not an issue for anyone that actually plays the game.
The feedback on getting hit is pretty much close to a lot of other shooters so i don't even know how to respond to this one, but whatever again visual + audio clues are more then sufficient if you actually know the hero you play you know by audio alone how your health is doing.
yeah about that near instant reload spead, try reloading reaper while a mcree is in your face and see if the reload is fast enough, the reload times are actually pretty good on most heroes if not all, they have downtime enough to counter someone during a reload if you actually have the reaction time and skill for it, with hitscan classes usually having longer reloads than projectile classes.
This is just lol
seriously, again if you actually had played the game for a decent amount of time you would know that the hitscan heroes got dmg drop offs after a certain point and there is bulletspread on automatic weapons like soldier and widows secondary fire, with soldiers being actually controllable with 4 bullet sprays instead of spraying the magazine etc.
Yeah and the heroes only having one weapon is because that gives them strengths and weaknesses, the heroes are SUPPOSED to fill certain roles that enable certain strategies, that's why you can swap heroes during the game to adapt to situations, giving everyone secondary weapons would make them A) too strong since that would counter a weakness and B) make every hero less unique. And widow leaning to overpowered because of her secondary fire is a huge lol, it deals nearly no dmg with a huge uncontrolable spray, unless someone is stupid enough to get directly into her face running just straight ahead into her fire (which i assume is what you did that it made you think she is op), she is fucked close range.
Alright and here we are at another l2p issue, the projectiles are very distinctive unless you have some shitty graphic settings, the shurikens have a huge red trail behind them and are actually one of the easiest to see, same for hanzos arrow, it has a red trail behind it so unless it's coming straight in your face dead on from the front you see it, if you don't you can with some logic discern that it indeed did come straight at you.
lul the turret aiming and starting to fire at you actually DOES have an audio clue that you would AGAIN have noticed if you had played more than a couple of hours, and with the laser aiming at you it's really really not hard to see not even on volskaya.
And there it is, to cite blizzards own statistics, the lower the players skill the higher the win rate on defense, which actually turns around lower mid skill with slightly over 50% for attackers and with high skilled players winning around 70% on attack iirc. that in itself says a LOT about how you played the game tbh. And yeah the game is fast paced, good attackers win in around 3-4 minutes on most maps :> which is why capture point maps are considered shit by the competitive community, it's too easy to push in and capture the points with a couple of ults properly exectued together.
Ultimates being an "I WIN" button *facepalm* alright once more LEARN TO ACTUALLY PLAY. nearly everyone can be countered one way or another, which is where some of the skill actually lies in countering enemy ults properly and except for capture point maps as i previously noted ults are literally no problem and are a huge part of high level play by using and countering them properly, and CP maps are not well done atm and will probably be taken out of the rotation for torunaments.
AHAHAHAHA
bastion is one of the most fragile heroes since he is completely stationary and gets taken out by pretty much any hero easily in one way or another while being defenseless. Bastion is LITERALLY only concidered good by absolute scrubs who have no idea how to play against him, he has 0% playtime in actually competitive games because of this. With proper teamplay where tanks and heals actually keep dps alive there is nothing of a glass canon battle, no one would die if they increased the health pool of heroes because players that actually know what they are doing can keep heroes alive indefinitely then, this is another huge "i died all the time QQ" point that no one would actually say that played the game for a decent amount of time and got fucked by tracers over and over again while getting healed by double support and retreating when in danger of actually dying. btw double tracer was the meta for a looooong time and is still viable in competitive, and she has 150hp
WOW XD 10v10 chaos bullshit, now that's something they could but into the weekly brawl, but please keep that shit away from people who actually know how to play the game
So yeah that pretty much sums it up, nearly every point you mentioned is 100% wrong in terms of tournament play and actual coordinated teamplay, and seeing what you wrote it's 100% pure noob QQ in the end, you played a couple of hours had no idea what you were doing, you played in the lowest mmr (yes it is there in the background) with other scrubs. Congrats for posting a "review" of a game and "identifying" problems that literally only exist when you play in the shittiest of ratings and are a scrub yourself. Next time maybe actually put in some time before reviewing a game?
PS: loved the massive QQ from every TF2 player over the open beta weekend, either give the game a chance, play it properly for a week, gather other people to play together with or go back to TF2 but the sheer arrogance of saying what is bad after playing a couple of hours is baffling.