Pretty much every expansion had max level world content. MoP had a bunch of questlines in different zones at max level for example.
WoD had a handful of disconnected garrison campaign quests with the majority being pointless nonsense that had nothing to do with the rest of the story.
It's baffling to me that they thought changing the main antagonist and scrapping months, if not years of work only a few months from launch was a good idea. I understand that people were sick to death of orcs after a year of SoO, but how did any part of management think scrapping that much and completely fucking over the expansion was worth it?
Last edited by Daralii; 2016-05-25 at 10:16 AM.
And racing wind serpents was the epitomy of serious story
Oh and freeing the same guy from the mogu for golden lotus everyday, at times culminating in rolling down a wall, dealing with tricksters, dealing with ghosts, or just doing some martial arts.
The klaxxi & shadopan where the only ones who kept a significant story, even with golden lotus big batte it boiled down to freeing softfoot everyday. Fun fact, only the klaxxi was even slightly relevant to the last patch.
And to compare to this we have serious & relevant garrison campaign quests.
lol
Did you even do the garrison campaign? There were like 3 quests that were relevant. Yrel's Exarch trials, which didn't work particularly well because there was a lack of development for her at max level. The Shattrath quest that didn't even finish the Shattrath storyline, completely incomplete. And the end quest with Grom running away with his tail tucked between his legs only for that quest to be made irrelevant by later story changes.
If you think the garrison campaign was good story telling then I don't know what to tell you.
Your fudging is getting really annoying at this point. At least TRY to make a fair argument so I don't have to correct you everytime.
Garrison campaigns were short quest chains you could do in a couple hours.
MoP factions were short quest chains you could do in a couple hours, separated weeks apart by dailies.
I said "not having been touched much since Cataclysm..." He was a level 85 raid tank in Cataclysm, but all I'd done since was turn in a couple of old quests and maybe done the opening bit of MoP - the part where you land on the island. So level 86.
I wasn't asking how to level in MoP lol, I was ask there was any content especially interesting for Draenei to do. Does Velen visit Pandaria? Any interesting Draenei NPCs to interact with? Any scenarios involving Draenei lore that I should check out?
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Garrison campaigns are incomplete quest chains at best. We never see the end of the Shattrath storyline, it's just dropped. We never see what leads up to Yrel's trials, we just left her in Nagrand and she randomly shows up again for the trials. We never see what happens after the Grom quest because Blizzard dropped that storyline.
I'm not sure why I'm supposed to accept incomplete storylines as good story telling. The fucking Tillers had better story telling than the garrison campaign.